private void ComposeArea()
        {
            PointsOfInterest = Entrances
                               .SelectMany(e => e.PointsOfInterest)
                               .Where(p => p.BitFlagSet.Count > 0)
                               .GroupBy(p => p.Coords, new SCCoordsEqualityComparer())
                               .Select(g => g.First())
                               .ToList();

            Exits = PointsOfInterest.Where(p => p.Type == SCPointOfInterestType.Tele || p.Type == SCPointOfInterestType.Warp || p.Type == SCPointOfInterestType.Exit).Select(p => p.Teleport).ToList();
        }
Exemple #2
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        private void ProcessPointsOfInterest()
        {
            if (PointsOfInterest.Count > 250)
            {
                throw new NoYouDon_LowerCaseT_Exception(MapId, "Excess PointsOfInterest found.");
            }

            var conflicts = PointsOfInterest.Where(p => p.Type < SCPointOfInterestType.OwEntrance).GroupBy(p => p.Coords, new SCCoordsEqualityComparer()).Where(g => g.Count() > 1);

            if (conflicts.Any())
            {
                throw new NopeException(MapId, "There is a PointOfInterest conflict.");
            }

            PointsOfInterest = PointsOfInterest.Distinct(new SCPointOfInterestEqualityComparer()).ToList();

            Entrances = PointsOfInterest
                        .Where(p => p.Type == SCPointOfInterestType.SmEntrance || p.Type == SCPointOfInterestType.OwEntrance)
                        .Select(p => p.Coords)
                        .Distinct()
                        .Select(c => new SCEntrance(this, c)).ToList();
        }