private void DetachSelected() { foreach (Point point in SelectedTiles.GetAll()) { if (!SelectedTilesValue.ContainsKey(point)) { // Not moved yet SelectedTilesValue[point] = Layer.Tiles[point.Y][point.X]; RemoveTile(point); } } }
public List <ushort> GetSelectedValues() { // Including temp selection List <ushort> selectedValues = new List <ushort>(); foreach (Point point in SelectedTiles.GetAll()) { if (TempSelectionDeselect && TempSelectionTiles.Contains(point)) { continue; } if (SelectedTilesValue.ContainsKey(point)) { selectedValues.Add(SelectedTilesValue[point]); } else { // Not moved yet selectedValues.Add(Layer.Tiles[point.Y][point.X]); } } foreach (Point point in TempSelectionTiles.GetAll()) { if (SelectedTiles.Contains(point)) { continue; } selectedValues.Add(Layer.Tiles[point.Y][point.X]); } return(selectedValues); }