//------------------------------------------------AWAKE-------------------------------------- void Awake() { if (m_instance == null) m_instance = this; else Destroy(gameObject); }
public Bot(string channel, string token, BotSettings botSettings) { commandManager = new (); pointsManager = new (); settings = botSettings; ConnectionCredentials credentials = new ConnectionCredentials(channel, token); var clientOptions = new ClientOptions { MessagesAllowedInPeriod = 750, ThrottlingPeriod = TimeSpan.FromSeconds(1) }; WebSocketClient customClient = new WebSocketClient(clientOptions); client = new TwitchClient(customClient); client.Initialize(credentials, channel); client.OnLog += Client_OnLog; client.OnJoinedChannel += Client_OnJoinedChannel; client.OnMessageReceived += Client_OnMessageReceived; client.OnWhisperReceived += Client_OnWhisperReceived; client.OnNewSubscriber += Client_OnNewSubscriber; client.OnConnected += Client_OnConnected; client.Connect(); }
/* * Sets the value for dead to true * Gets the ZombieFSM and calls the Die method on it * Increase the points by the zombies point value * Andre Redid the die method so that it fits the boss. */ void Die() { dead = true; Debug.Log("isDead"); // checks if the boss is dead if (isBoss) { Debug.Log("bossisDead"); PointsManager.AddPoint(pointsValue * 10); // Add boss points SurvivalInstint.AddPoints(); // Add skill points GameObject.FindGameObjectWithTag("Vic").gameObject.transform.GetChild(0).gameObject.SetActive(true); // Display victory sign } else { PointsManager.AddPoint(pointsValue); GetComponent <ZombieFSM>().Die(); } animator.SetTrigger("isDead"); Debug.Log("animationisDead"); Debug.Log("Destroy"); Destroy(this.gameObject, 0.5f); }
public static void getPoints() { count = ScoreSystem.getPoints(); points.text = count; PointsManager.setPoints(count); }
public override void OnInspectorGUI() { _base = (PointsManager)target; if (GUILayout.Button("Create Points")) { _base.OnButtonClick(); SceneView.RepaintAll(); } if (GUILayout.Button("UpdateHull")) { _base.OnUpdateHull(); SceneView.RepaintAll(); } if (GUILayout.Button("Triangulation")) { _base.OnTriangulate(); SceneView.RepaintAll(); } if (GUILayout.Button("CheckDelaunayValidity")) { _base.CheckDelaunayValidity(); SceneView.RepaintAll(); } base.OnInspectorGUI(); }
public override void LoadContent() { CurrGame = (PathDefenceGame)ScreenManager.Game; LevelManager = new LevelManager(CurrGame, this, levelName); LevelManager.Initialize(); WaveManager = new WaveManager(CurrGame, this, levelName); WaveManager.Initialize(); Background = new BackgroundGamePlayScreen(CurrGame, levelName); Background.Initialize(); TowerManager = new TowerManager(CurrGame, this); TowerManager.Initialize(); MoneyManager = new MoneyManager(CurrGame, this); MoneyManager.Initialize(); LiveManager = new LiveManager(CurrGame, this); LiveManager.Initialize(); PointsManager = new PointsManager(); PointsManager.Initialize(); GuiManager = new GuiManager(CurrGame, this); GuiManager.Initialize(); CreepDeleteList.AddRange(CreepList); AddCreepList.Clear(); CreepTimer.Start(); gameState = EGameState.Running; CurrGame.IsMouseVisible = true; base.LoadContent(); }
private void OnDestroy() { if (this == Instance) { Instance = null; } }
private void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "Player") { PointsManager.AddPoints(amount: -250); } }
void Start() { base.Start(); PointsManager.addPointTrigger("==", winConditionPoints, "onWinConditionPointsReached"); PointsManager.addPointTrigger("==", 1, "onFirstPointReached"); spawnPlane(); }
void Update() { float scoreUpdateDelay = .5f / (startScoreUpdateDelay + speed - startScoopSpeed); if (spawning && !board.gameFrozen) { if (timeUntilNextSpawn <= 0) { timeUntilNextSpawn = spawnDelay; scoopsSpawned++; if (scoopsSpawned % 15 == 0) { speed += .33f; speed = Mathf.Clamp(speed, startScoopSpeed, startScoopSpeed * 2f); } if (scoopsSpawned % 20 == 0) { spawnDelay -= .33f; spawnDelay = Mathf.Clamp(spawnDelay, 1.5f, startSpawnDelay); } SpawnRandomScoop(InstantiateScoop()); } timeUntilNextSpawn -= Time.deltaTime; if (timeUntilScoreUpdate <= 0) { PointsManager.AddPoints(1); timeUntilScoreUpdate = scoreUpdateDelay; } timeUntilScoreUpdate -= Time.deltaTime; } }
public void TestIsIntersect() { //Not itersected path List <PointDir> List1 = new List <PointDir>(); List <PointDir> List2 = new List <PointDir>(); PointDir point1 = new PointDir(1, 2, PointDir.PointDirection.N); PointDir point2 = new PointDir(1, 3, PointDir.PointDirection.E); PointDir point3 = new PointDir(2, 2, PointDir.PointDirection.S); PointDir point4 = new PointDir(3, 2, PointDir.PointDirection.N); List1.Add(point1); List1.Add(point2); List2.Add(point3); List2.Add(point4); //Intersected path List <PointDir> List3 = new List <PointDir>(); List <PointDir> List4 = new List <PointDir>(); PointDir point5 = new PointDir(1, 2, PointDir.PointDirection.N); PointDir point6 = new PointDir(1, 3, PointDir.PointDirection.E); PointDir point7 = new PointDir(1, 2, PointDir.PointDirection.S); PointDir point8 = new PointDir(2, 2, PointDir.PointDirection.N); List3.Add(point5); List3.Add(point6); List4.Add(point7); List4.Add(point7); Assert.IsFalse(PointsManager.IsIntersect(List1, List2)); Assert.IsTrue(PointsManager.IsIntersect(List3, List4)); }
private void Awake() { if (instance == null) { instance = this; } }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody>(); //intialise RigidBody hPManager = GetComponent <HPManager>(); //initialise hp manager pointsManager = GetComponent <PointsManager>(); //initialise points manager gyroscopeController = GetComponent <GyroscopeMovement>(); //initialise gyroscope controller manager }
public void UpdatePositions(PointType removeAllFromType = PointType.None) { int points = 0; PointType pt = removeAllFromType; for (int i = 0; i < boardSize.y; i++) { for (int l = 0; l < boardSize.x; l++) { if (removeAllFromType != PointType.None) { if (boardDots[i, l].GetComponent <InitializeDot>().dotType.pointType == removeAllFromType) { ProcessDot(i, l); points++; } } else if (!boardDots[i, l].activeSelf) { pt = boardDots[i, l].GetComponent <InitializeDot>().dotType.pointType; ProcessDot(i, l); points++; } } } if (pt != PointType.None) { PointsManager.GetInstance().UpdatePoints(pt, points, levelGoal); } }
// Update is called once per frame void Update() { if (Input.mouseScrollDelta.y > 0) { cam.orthographicSize *= 1 - ZoomSpeed; } else if (Input.mouseScrollDelta.y < 0) { cam.orthographicSize *= 1 + ZoomSpeed; } cam.orthographicSize = Mathf.Clamp(cam.orthographicSize, 1f, 10000f); if (Input.mouseScrollDelta != Vector2.zero) { updateSizes(PointsManager.get()); } if (Input.GetMouseButtonDown(2)) { prevMousePos = Input.mousePosition; } if (Input.GetMouseButton(2)) { Vector2 mouseDelta = new Vector2(Input.mousePosition.x - prevMousePos.x, Input.mousePosition.y - prevMousePos.y) * -moveSpeed; cam.transform.Translate(mouseDelta * Time.deltaTime * cam.orthographicSize); prevMousePos = Input.mousePosition; } }
public bool testEquality() { bool passes = false; switch (equality) { case "<": passes = PointsManager.getPoints() < points; break; case "<=": passes = PointsManager.getPoints() <= points; break; case "==": passes = PointsManager.getPoints() == points; break; case "!=": passes = PointsManager.getPoints() != points; break; case ">=": passes = PointsManager.getPoints() >= points; break; case ">": passes = PointsManager.getPoints() > points; break; } return(passes); }
public void Setup() { m_PointOne = new Point3D(1, 1.0, 1.0, 1.0, "Point One"); m_PointTwo = new Point3D(2, 2.0, 2.0, 2.0, "Point Two"); m_ShiftByPoint = new Point3D(-1, 1.0, 1.0, 1.0, "Shift By Point"); m_Points = new[] { m_PointOne, m_PointTwo }; m_Repository = Substitute.For <IPointsRepository>(); m_Shifter = Substitute.For <IRepositoryPointsShifter>(); m_Sut = new PointsManager(m_Repository, m_Shifter); }
void Awake() { //Check if instance already exists if (instance == null) { //if not, set instance to this instance = this; points = 0; } //If instance already exists and it's not this: else if (instance != this) { //Then destroy this. This enforces our singleton pattern, meaning there can only ever be one instance of a GameManager. Destroy(gameObject); } //Sets this to not be destroyed when reloading scene DontDestroyOnLoad(gameObject); string selectedCharacter = DataController.GetCharacter(); if (selectedCharacter == "boy") { GameObject boyPlayer = GameObject.Find("Player"); player = boyPlayer.GetComponent <Player>(); } else { GameObject girlPlayer = GameObject.Find("Player_Girl"); player = girlPlayer.GetComponent <Player>(); } InitCoins(); }
public void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Plane") { PointsManager.addPoints(1); } }
public float currentTimeInCombo = 0; // timer actual // Start is called before the first frame update void Awake() { if (current == null) { current = this; } }
public void AlwaysHaveOnlyOneInstance() { PointsManager firstPointsManager = PointsManager.GetInstance(); PointsManager secondPointsManager = PointsManager.GetInstance(); Assert.AreSame(firstPointsManager, secondPointsManager); }
void Carrega(Principal _principal, PropietarisManager _propietaris_manager, PointsManager _points_manager, ServerManager _server_manager, UIManager _ui_manager) { this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(970, 465); this.Name = "Adobs"; this.Text = this.Name; this.ResumeLayout(false); this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle; this.MaximizeBox = false; this.MinimizeBox = false; this.Load += new System.EventHandler(this.LoadF); // Set Managers ---------------------- propietaris_manager = _propietaris_manager; point_manager = _points_manager; server_manager = _server_manager; ui_manager = _ui_manager; principal = _principal; // ----------------------------------- // UI -------------------------------- LoadUI(); // ----------------------------------- }
public void HaveEmptyBlackListAnd150MoneyToPointsConversion() { PointsManager newPointsManager = PointsManager.GetInstance(); Assert.AreEqual(150, newPointsManager.MoneyPerPoint); Assert.AreEqual(0, newPointsManager.Blacklist.Count); }
public void ShotFromSky() { StartCoroutine(DestroyBehaviour()); if (PointsManager.AddScoreEvent != null) { PointsManager.AddScoreEvent(pointScore); } }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("Player")) { PointsManager.GetCookie(); Destroy(gameObject); } }
private void Start() { //TODO cast list of all situation and min point values -> currentlyAvailableSituations pointsManager = GetComponent <PointsManager>(); LoadSituations(); DisableAllUIElements(); StartCoroutine(SituationTimer()); }
// Use this for initialization void Awake() { cam = Camera.main; for (int i = 0; i < PointsManager.get().pointsTr.Count; i++) { PointsManager.get().pointsTr[i].localScale = Vector3.one * cam.orthographicSize / pointsSizeRatio; } }
void Update() { MoveEnemies(); MoveBullets(); EnemiesAndBulletsPooling(); CheckHitByBullet(); PointsManager.AddPoints((int)Time.realtimeSinceStartup * 1 / 100); }
public void FailWithArgumentExceptionIfToBeRemovedBlacklistedProviderIsNotInBlacklist() { PointsManager newPointsManager = PointsManager.GetInstance(); Provider newProvider = new Provider("Antel", 10, new List <IField>()); newPointsManager.RemoveProviderFromBlacklist(newProvider); }
public static PointsManager GetInstance() { if (_instance == null) { _instance = new PointsManager(); } return(_instance); }
private void Start() { sphereBody = GetComponent <Rigidbody>(); pView = GetComponent <PhotonView>(); pacData = GetComponent <PacmanData>(); audioManager = GameObject.Find("AudioObject").GetComponent <AudioManager>(); pointsManager = GameObject.Find("CanvasPitStops").GetComponent <PointsManager>(); // Aquí hay problemas }
void Awake() { DontDestroyOnLoad(gameObject); instance = this; }
void Start() { manager = PointsManager.getInstance(); }
void Start() { LineDrawer = GetComponent<LineRenderer>(); manager = PointsManager.getInstance(); }