private void UpdateShieldBar() { if (IsShieldSpawned && CurrentShieldPoints > 0) { ShieldBar.SetActive(true); BlueBar.NewValue = CurrentShieldPoints; ShieldText.text = $"{CurrentShieldPoints} / {MaxShieldPoints}"; UpdateShieldBarPosition(); } else if (CurrentShieldPoints <= 0 && IsShieldSpawned) { ShieldBar.SetActive(false); } // Only instantiates a shield if ability is called else if (CurrentShieldPoints > 0) { IsShieldSpawned = true; ShieldBar = Instantiate(ShieldBarPrefab); ShieldBar.transform.SetParent(HealthBarUIPanel.transform); BlueBar = ShieldBar.GetComponentInChildren <PointsBar>(); ShieldText = ShieldBar.GetComponentInChildren <TMP_Text>(); BlueBar.NewValue = CurrentShieldPoints; BlueBar.MaxValue = MaxShieldPoints; ShieldText.text = $"{CurrentShieldPoints} / {MaxShieldPoints}"; } }
void MakeInstance() { if (pointsBarInstance == null) { pointsBarInstance = this; } }
public void CreateUIInstances() { if (gameObject.tag == "Player") { Shield = Instantiate(ShieldPrefab); Shield.name = gameObject.name + " Shield"; Shield.transform.SetParent(GameObject.Find("CombatEffects").transform); Shield.SetActive(false); } HealthBar = Instantiate(HealthBarPrefab); HealthBar.transform.SetParent(HealthBarUIPanel.transform); RedBar = HealthBar.GetComponentInChildren <PointsBar>(); HealthText = HealthBar.GetComponentInChildren <TMP_Text>(); RedBar.MaxValue = MaxHealthPoints; HideBarsUI(); }