// for event system protected void OnPointerIn(PointerIn e) { if (Services.applicationController.isGamePaused) { return; } if (!isTracking || !isActive) { return; } if (e.collidedObj != gameObject) { return; } _OnKnotPointerIn(); }
public virtual void OnPointerIn(PointerEventArgs e) { PointerIn?.Invoke(this, e); }
private void LocatePanel_PointerEntered(object sender, Windows.UI.Xaml.Input.PointerRoutedEventArgs e) { PointerIn.Begin(); }
private void Page_PointerEntered(object sender, PointerRoutedEventArgs e) { PointerIn.Begin(); }