void IPointerEnterHandler.OnPointerEnter(PointerEventData eventData) { if (!IsMute) { PointerEnter?.Invoke(); } }
public void OnPointerEnter(PointerEventData pointer) { if (Slot.Skill.IsEmpty()) { return; } PointerEnter?.Invoke(this); if (ShowTooltip) { SkillTooltip.Instance.Show(Slot.Skill, GetComponent <RectTransform>()); } }
public void OnPointerEnter(PointerEventData eventData) { PointerEnter?.Invoke(eventData, this); }
public void OnPointerEnter(PointerEventData eventData) { Debug.Log($"On pointer enter: {_buttonIndex}"); PointerEnter?.Invoke(eventData, this); }
public void OnPointerEnter(PointerEventData eventData) { PointerEnter?.Invoke(cell); }
public virtual void OnPointerEnter(PointerEventData eventData) { PointerEnter?.Invoke(this, eventData); ForwardToParents <IPointerEnterHandler>((parent) => parent.OnPointerEnter(eventData)); }