private void Awake() { StartCoroutine(stallAwake()); if (Instance == null) { Instance = this; } //get click, then "GetHoveredGameObject()", then do something //if (VusrInput.HoveredGameObject == cube1) //{ // // interact with gameobject // cube1.SetActive(false); // cube2.SetActive(true); //} //This PointerCameraListener listener = hotspot.GetComponent <PointerCameraListener>(); if (listener == null) { hotspot.AddComponent <PointerCameraListener>(); } }
private void Awake() { PointerCameraListener listener = GetComponent <PointerCameraListener>(); if (listener == null) { gameObject.AddComponent <PointerCameraListener>(); } }
private void Awake() { if (Instance == null) { Instance = this; } PointerCameraListener listener = FaderCanvas.GetComponent <PointerCameraListener>(); if (listener == null) { FaderCanvas.AddComponent <PointerCameraListener>(); } }