public void AddRepPoints(int AId, PointValues value) { Article article = context.Articles.Find(AId); article.RepPoints += (int)Enum.Parse(typeof(PointValues), Enum.GetName(typeof(PointValues), value)); context.Entry(article).State = EntityState.Modified; Save(); }
public PointData(UV uv, XYZ xyz, double value) { UVPoint = uv; XYZPoint = xyz; PointValue = value; PointValues.Add(PointValue); ValueAtPoint = new ValueAtPoint(PointValues); }
private SpiceObject CreatePointValues(ParseTreeNodeEvaluationValues values) { var pointValues = new PointValues(new SpiceLineInfo(values)); if (values.Count == 3) { pointValues.Items.Add(values.GetSpiceObject <SingleParameter>(0)); pointValues.Items.AddRange(values.GetSpiceObject <PointValues>(2).Items); } else { if (values.Count == 2) { pointValues.Items.Add(values.GetSpiceObject <SingleParameter>(0)); pointValues.Items.AddRange(values.GetSpiceObject <PointValues>(1).Items); } else { pointValues.Items.Add(values.GetSpiceObject <SingleParameter>(0)); } } return(pointValues); }
public void AddPoints(int AId, PointValues value) { _unitOfWork.ArticleRepository.AddRepPoints(AId, value); }
public void Execute() { // find all pixels within threshold int l = values.Length; int nPixels = 0; float minSpacing = float.MaxValue; float2 lastPos = float2.zero; for (int i = 0; i < l; i++) { var cI = new float3(values[i].r / 255f, values[i].g / 255f, values[i].b / 255f); if (math.distance(cI, color) < threshold) { float y = math.floor(i / width); float2 pos = new float2((i - y * width) / width, y / height); if (math.distance(lastPos, pos) > minSpacingThreshold) { minSpacing = math.min(math.distance(lastPos, pos), minSpacing); } lastPos = pixels[nPixels++] = pos; } } r[0] = nPixels; r2[0] = minSpacing; if (nPixels == 0) { return; } // collect summed pixel values of pixels within the merge distance mergeDistance *= minSpacing; positions[0] = new PointValues(pixels[0], pixels[0], 1); int nPositions = 1; int posMaxIndex = positions.Length - 1; for (int pI = 1; pI < nPixels; pI++) { int closestInd = 0; float closesDistance = float.MaxValue; for (int posI = 0; posI < nPositions; posI++) { float d = math.distance(positions[posI].Position, pixels[pI]); if (d < closesDistance) { closesDistance = d; closestInd = posI; } } if (closesDistance < mergeDistance) { positions[closestInd] = new PointValues( positions[closestInd].Position, positions[closestInd].Cummulative + pixels[pI], positions[closestInd].Count + 1 ); } else { positions[nPositions++] = new PointValues( pixels[pI], pixels[pI], 1 ); } } r[1] = nPositions; // calculate the average merged pixel point positions for (int i = 0; i < nPositions; i++) { result[i] = positions[i].Cummulative / positions[i].Count; } }