void Start() { //Sets values for varibles compassNeedle = GameObject.Find("compass_needle").GetComponent <PointTowards> (); questInfo = GameObject.Find("quest_info_text").GetComponent <Text> (); counter = 0; }
void Start() { //Find all objects needed dialogTextBox = GameObject.Find("dialogue_ingame").GetComponent <Text> (); characterName = GameObject.Find("dialogue_name").GetComponent <Text> (); questInfo = GameObject.Find("quest_info_text").GetComponent <Text> (); buttonEvents = GameObject.Find("GameControl").GetComponent <GameButtons> (); compass = GameObject.Find("compass_needle").GetComponent <PointTowards> (); //Position characternames nameLeftPos = new Vector3(217.0f, -25.0f); nameRightPos = new Vector3(612.0f, -25.0f); //position shopkeeper name in shop nameShop = new Vector3(215.4f, 73.2f); //Textcolor based on character textColorPlayer = "#173E3CFF"; textColorShopkeeper = "#631911FF"; textColorMarine = "#323A46FF"; //Arrays to check if player has pressed all buttons wadCheck [0] = false; wadCheck [1] = false; wadCheck [2] = false; qeCheck [0] = false; qeCheck [1] = false; //Pause at startup buttonEvents.pause(); //Turn off shooting shootingAllowed(false, "NULL"); //Fill arrays with text dialogInArray(); //set quest info questInfo.text = "Talk to Shopkeeper."; //Trigger dialog here dialog(0); //The speed the buttons blink at blinkingButtonSpeed = 0.025f; }
void Start() { //Sets values for varibles compassNeedle = GameObject.Find ("compass_needle").GetComponent<PointTowards> (); questInfo = GameObject.Find ("quest_info_text").GetComponent<Text> (); counter = 0; }