Exemple #1
0
        /// <summary>
        /// walks along the bezier path and creates a straight line segment approximation
        /// </summary>
        /// <param name="path"></param>
        /// <param name="sampleDistance"></param>
        /// <returns></returns>
        public PointPath ConvertBezierPathToPointPath(IPath path, double sampleDistance)
        {
            PointPath pathOut = new PointPath();

            foreach (IPathSegment seg in path)
            {
                if (seg is BezierPathSegment == false)
                {
                    throw new InvalidOperationException();
                }
                BezierPathSegment bseg = seg as BezierPathSegment;

                PointOnPath p = seg.StartPoint;

                double refDist = 0;
                while (refDist == 0)
                {
                    PointOnPath p2;
                    refDist = sampleDistance;
                    p2      = seg.AdvancePoint(p, ref refDist);
                    pathOut.Add(new LinePathSegment(p.pt, p2.pt));
                    p = p2;
                }
            }
            return(pathOut);
        }
Exemple #2
0
        public IPath Wp2CubicPath(IPath path, List <Polygon> obstacles, double nothing)
        {
            PointPath ret = new PointPath();

            CubicBezier[] bez = SmoothingSpline.BuildCardinalSpline(PathUtils.IPathToPoints(path).ToArray(), null, null, 1.0);
            foreach (CubicBezier b in bez)
            {
                ret.Add(new BezierPathSegment(b, null, false));
            }
            return(ret);
        }
Exemple #3
0
 /// <summary>
 ///  Output the last planned path
 /// </summary>
 public IPath GetPathToGoal()
 {
     lock (pathLock)
     {
         PointPath newPath = new PointPath();
         if (outputNodeList.Count == 1)
         {
             //If there is only one ode in the planned path, return an IPath with a degenerate segment
             newPath.Add(new LinePathSegment(outputNodeList[0].Value, outputNodeList[0].Value));
         }
         else if (outputNodeList.Count > 1)
         {
             //Build an IPath based on the values of each node in the last planned path
             int segmentCount = outputNodeList.Count - 1;
             for (int i = 0; i < segmentCount; i++)
             {
                 newPath.Add(new LinePathSegment(outputNodeList[i].Value, outputNodeList[i + 1].Value));
             }
         }
         return(newPath);
     }
 }