private void Awake() { if (instance != this) { instance = this; } }
public override void OnCollisionEnter(Collision other) { switch (other.gameObject.tag) { case "Goal": { //入れたゴールの番号を取得 int goalNumber = other.gameObject.GetComponent <GoalController>().GetGoalNumber(); if (!PlayerJoinManager.IsJoin(goalNumber) || PointManager.GetPoint(goalNumber) <= 0) { return; } other.gameObject.GetComponent <GoalController>().goalAudioPlay(); if (ballBehaviour.isColor && ballBehaviour.playerNumberByColor == goalNumber) { PointManager.ByColorGoalCalculate(goalNumber); } else { PointManager.GoalCalculate(goalNumber); } GameObject.Destroy(ballBehaviour.gameObject); } break; } }
// Use this for initialization void Start() { pointManager = GameObject.Find("Point Manager").GetComponent <PointManager> (); gemManager = GameObject.Find("Gem Manager").GetComponent <GemManager> (); gemsRemaining = gemManager.totalGemCount / 2; }
// Start is called before the first frame update private void Start() { var name = SceneSelector.GetCurrentSceneName(); if (name != null) { var music = MusicController.Get(); if (music != null) { int bgmId = name.GetHashCode(); var selector = SceneSelector.Get(); if (selector != null && selector.CurrentScene is Stage) { var id = ((Stage)selector.CurrentScene).bgmId; if (id >= 0) { bgmId = id; } } ; music.ChangeSound(music.PG[(bgmId % music.PG.Length + music.PG.Length) % music.PG.Length]); } } pointManager = GetComponent <PointManager>(); camType = CameraType.ShowWorld; this.Delay(.1f, () => { CameraController.Get().Targetter.SetTarget(GetComponentInChildren <GoalController>().goalTarget); }); StartGame(); }
public void SetConstraint_Depended_Reference_Added_To_Active() { // Init IDictionary <int, DcPoint> pointCollection = new Dictionary <int, DcPoint>(); DcLineSegment lineSegment = new DcLineSegment(100, 100, 100, 200); PointManager.AddPrimitivePoints(pointCollection, lineSegment); DcPoint point = new DcPoint(100, 200, PointHash.CreateHash(1, 1)); // Action point = PointManager.SetConstraint(point, pointCollection); var ActiveHash = 0; foreach (var item in lineSegment.Points) { if (item.Value.X == 100 && item.Value.Y == 200) { ActiveHash = item.Key; } } DcPoint activePoint = pointCollection[ActiveHash]; var expected = point.GetHashCode(); var actual = activePoint.DependedHash; Assert.AreEqual(expected, actual); }
// Use this for initialization void Start() { //define padings wpadding = Screen.width / 4; hpadding = Screen.height / 4; width = Screen.width / 2; height = Screen.height / 2; borderPadding = 2; pointManager = GetComponent <PointManager>(); //define picture details pic = new Texture2D(width, height, TextureFormat.RGB24, false); //define border details border = new Texture2D(2, 2, TextureFormat.ARGB32, false); border.Apply(); //prepare for first pic reloadTime = 1; //initialize canvas cameraUI.GetComponent <CanvasGroup>().alpha = 0; fade = fadeTime; }
private void Awake() { if (!Instance) { Instance = this; } }
public override void CompleteLevel() { base.CompleteLevel(); PointManager.AddPoints(PointType.issHealth, (int)Mathf.Floor(ISS.currentHealth) * 10); LevelComplete.SetPointsText(CreatePointsText()); }
void Awake() { if (singleton == null) { singleton = this; } }
private void Update() { if (Time.timeScale == 0.0f || Fade.instance.IsFade) { return; } if (!IsPlayGame()) { return; } UpdateTimeText(); int alivePlayerCount = 0; for (int i = 0; i < PlayerCount.MaxValue; ++i) { if (!PlayerJoinManager.IsJoin(i)) { continue; } if (PointManager.GetPoint(i) != 0) { ++alivePlayerCount; } } if (alivePlayerCount <= 1) { playTimeCount = 0.0f; } }
public void CheckUserPoint() { if (DateTime.Now.Hour >= 5 && DateTime.Now.Hour < 6) { PointManager.GetInstance().CheckUserScore(); } }
private void Start() { turncount = 0; pm = gameObject.GetComponent <PointManager>(); namegen = gameObject.GetComponent <Lexic.NameGenerator>(); debugfood = resources.food; debugoranges = resources.oranges; debugwater = resources.water; debugbooze = resources.booze; debuggold = resources.gold; for (int i = 0; i < 10; i++) { pirate p = new pirate(); p.maxphp = 100f; p.maxmhp = 100f; p.mhp = p.maxmhp; p.php = p.maxphp; p.name = namegen.GetNextRandomName(); if (i < 5) { p.prof = Class.Sailor; } else { p.prof = Class.Fighter; } pirates.Add(p); } }
public void DoPointDelay(object source, ElapsedEventArgs e) { if (DateTime.Now.Hour >= 3 && DateTime.Now.Hour < 4) { PointManager.GetInstance().DoDelayPoint(); } }
// Use this for initialization void Start() { timer = 0; pointManager = GameObject.Find("PointManager").GetComponent <PointManager>(); audioManager = GameObject.Find("AudioManager").GetComponent <AudioManager>(); faceManager = GameObject.Find("FirstPlayerController").GetComponent <FaceAnimationManager>(); }
void MyFunc() { PointManager.Instance().AddPoint(myNum); int myResult = PointManager.Instance().GetPoint(); Debug.Log("Point : " + myResult); }
void Update() { if (!zeroPointFlag && PointManager.GetPoint(goalNumber) <= 0) { Zeropoint(); } }
// Use this for initialization void Start() { m_pointMan = transform.root.gameObject.GetComponent <PointManager>(); m_gateActive = false; m_indicatorMat = m_indicator.GetComponent <Renderer>().material; m_indicatorMat.color = m_inactiveCol; }
void Awake() { controller = GetComponent <GameController> (); map = FindObjectOfType <Map> (); pointManager = GetComponent <PointManager> (); discoveredRooms.Add(currentRoom); }
// Use this for initialization void Start() { pointManager = GameObject.Find("Point Manager").GetComponent <PointManager>(); gemManager = GameObject.Find("Gem Manager").GetComponent <GemManager>(); foreach (Transform child in transform) { if (child.gameObject.name == "ChestSparkle") { chestSparkle = child.gameObject; } if (child.gameObject.name == "GemImage") { gems.Add(child.gameObject); } } //initialize gem counts int numGems = gemManager.GetGemCountOfTeam(teamNumber); int i = 0; for ( ; i < numGems; ++i) { gems[i].SetActive(true); } for ( ; i < gems.Count; ++i) { gems[i].SetActive(false); } }
public void Start() { if (path == null) //No path on start so spawned ones need to dynamically assign it { path = GameObject.Find(spawnedPathName).GetComponent <PointManager>(); } }
private void Awake() { audiosource = GetComponent <AudioSource>(); objectstrings = new GameObject[stringnumber]; lasthealth = 4; gameoverpanel.GetComponent <RectTransform>().localScale = Vector2.zero; foreach (var item in boomeffect) { item.GetComponent <RectTransform>().localScale = Vector2.zero; } soundbutton.GetComponent <RectTransform>().localScale = Vector2.zero; questionpanel.GetComponent <RectTransform>().localScale = Vector2.zero; objectframeprefab.GetComponent <RectTransform>().localScale = Vector2.zero; health = Object.FindObjectOfType <Health>(); pointManager = Object.FindObjectOfType <PointManager>(); health.healthcontrol(lasthealth); }
// Start is called before the first frame update private void Start() { pointManager = GetComponent <PointManager>(); CameraController.Get().Targetter.SetTarget(StarController.latestStar); StartGame(); }
IEnumerator BeginClosing(Collider2D collision) { if (SceneManager.GetActiveScene().name == Consts.DUNGEON_SCENE_NAME) { FloorChangeEvent(collision.GetComponent <PlayerManager>().GetID()); PointManager pointManager = FindObjectOfType <PointManager>(); if (pointManager.GetSingleton().GoalReached()) { yield break; } } m_GameManager.CallCurtainsCoroutine(); yield return(new WaitForSeconds(3f)); if (m_Level == Consts.DUNGEON_SCENE_NAME) { SceneManager.LoadSceneAsync(m_Level); } else { FloorChangeEvent(collision.GetComponent <PlayerManager>().GetID()); SceneManager.LoadScene(m_Level); } }
// Start is called before the first frame update void Start() { rb_ = GetComponent <Rigidbody2D>(); health_ = GetComponent <HealthComponent>(); target_ = GameObject.FindGameObjectWithTag("MainPlayer"); point_manager_ = FindObjectOfType <PointManager>(); }
private void Start() { rect = GetComponent <RectTransform>(); points = GetComponent <PointController>().GetManager(); itemPosition = rect.position; itemScale = rect.transform.localScale; }
private static PointManager GetInstance() { if (instance == null) { instance = FindObjectOfType <PointManager>(); } return(instance); }
/// <summary> /// Initializing Constructor for Dynamic Objects /// </summary> private void Initialize() { turnController = FindObjectOfType <TurnBaseController>(); ManagerCharSelectLogic = GetComponentInParent <CharacterSelectLogic>(); // tambah efath ManagerPointManager = FindObjectOfType <PointManager>(); ManagerStrategyUI = FindObjectOfType <StrategyModeUI>(); dir = this.gameObject.GetComponent <DirectionControl>(); }
// Use this for initialization void Start() { isFlashing = false; mat = gameObject.GetComponent <Renderer>().material; initialCol = mat.color; m_pointMan = transform.root.gameObject.GetComponent <PointManager>(); m_BumperSound = GetComponent <AudioSource>(); }
private void Awake() { courtManager = GetComponent <CourtManager>(); pointManager = GetComponent <PointManager>(); soundManager = GetComponent <SoundManager>(); replayManager = GetComponent <ReplayManager>(); tennisVariables = GetComponent <TennisVariables>(); }
private void Start() { rect = GetComponent <RectTransform>(); points = GetComponent <PointController>().GetManager(); itemPosition = rect.position; originalAnchor = rect.anchoredPosition; }
void Awake() { _pointManager = GameObject.Find("Point Manager").GetComponent<PointManager>(); _equipmentManager = GameObject.Find("Equipment Manager").GetComponent<EquipmentManager>(); _weaponText = GameObject.Find("Weapon Upgrade Level Text").GetComponent<Text>(); _timerText = GameObject.Find("Beard Upgrade Level Text").GetComponent<Text>(); _healthText = GameObject.Find("Helmet Upgrade Level Text").GetComponent<Text>(); UpdateText(); }
void Awake() { if (Instance) { DestroyImmediate(gameObject); } else { DontDestroyOnLoad(gameObject); Instance = this; } _pointText = GameObject.Find("Total Points Text").GetComponent<Text>(); }
private void aButtonStartGame_Click(object sender, EventArgs e) { game.Reset(); game.SetBigBlind((ulong)aNumberBigBlind.Value); for(int i = 0; i < aNumberPlayers.Value; i++) { var pointManager = new PointManager(); pointManager.TotalPointsInAccount = 100000; game.Join(i, pointManager); } if(game.CanStart()) { game.StartGame(); } }
// Use this for initialization void Start() { pm = GetComponent<PointManager>(); SetMode(Mode.Solid); }
void Start () { PM = GameObject.FindGameObjectWithTag ("PointManager").GetComponent<PointManager> (); BS = GameObject.FindGameObjectWithTag ("Bullet").GetComponent<Bullet> (); }
// Use this for initialization void Start () { instance = this; }