public void setPointLoopAtRelativeTime(float start, float end, uint loopnum = uint.MaxValue)
 {
     Loop = new PointLoop(start,Clip.length - end,loopnum);
 }
 public void setPointLoopAtAbsoluteTime(float start, float end, uint loopnum = uint.MaxValue)
 {
     Loop = new PointLoop(start,end,loopnum);
 }