Exemple #1
1
        protected override void Dispose(bool disposing)
        {
            base.Dispose(disposing);

            m_userName = null;
            m_password = null;
            m_servername = null;
            m_tagFilter = null;

            m_pisdk = null;
            m_server = null;
            m_points = null;
            m_tagKeyMap.Clear();
            m_tagKeyMap = null;
            m_measurements.Clear();
            m_measurements = null;

            if (m_dataThread != null)
            {
                m_dataThread.Abort();
                m_dataThread = null;
            }

            if (m_publishTimer != null)
            {
                m_publishTimer.Stop();
                m_publishTimer.Elapsed -= m_publishTimer_Tick;
                m_publishTimer.Dispose();
                m_publishTimer = null;
            }
        }
		public List<LocationOfInterest> GetInterestingLocations(Avatar observer)
		{
			List<LocationOfInterest> locationsOfInterest = new List<LocationOfInterest>();

			MapTile observerTile = _quest.GetAvatarMapTile(observer);
			Point observerLocation = _quest.Map.GetMapTileLocation(observerTile);
			PointList visibleLocations = _quest.Map.GetPointsWithinLineOfSightOf(observerLocation);

			//// Get a list of all actionable map tiles
			PointList interestingLocations = _quest.Map.GetActionableMapPoints(observer.Faction);
			
			// Filter out interesting locations that are not in the visible set
			PointList visibleInterestingLocations = interestingLocations.Intersects(visibleLocations);

			// Create paths to each of these points
			PathfindingNode observerNode = _quest.Map.GetPathfindingNodeForTile(observerTile);
			foreach (Point point in visibleInterestingLocations)
			{
				PathfindingNode pointNode = _quest.Map.GetPathfindingNodeForLocation(point.X, point.Y);
				List<PathfindingNode> path = _quest.Map.PathfindingGraph.FindRoute(observerNode, pointNode);
				if (path != null)
				{
					PointList pathSteps = new PointList();
					for (int i = 1; i < path.Count; i++)
					{ pathSteps.Add(_quest.Map.GetPointForPathfindingNode(path[i])); }

					LocationOfInterest interest = new LocationOfInterest(pathSteps);
					locationsOfInterest.Add(interest);
				}
			}

			return locationsOfInterest;
		}
Exemple #3
0
        public DrawPolygon(int x1, int y1, int x2, int y2) : base()
        {
            pointArray = new PointList();
            pointArray.Add(new Point(x1, y1));
            pointArray.Add(new Point(x2, y2));

            Initialize();
        }
Exemple #4
0
        /// <summary>
        /// コンストラクタ
        /// </summary>
        public Board()
        {
            // Vectorの配列を初期化
            for (int i = 0; i <= Reversi.MAX_TURNS; i++)
            {
                _movablePos[i] = new PointList();
            }

            init_member();
        }
Exemple #5
0
        public static decimal CalculateCost(PointList permutation)
        {
            decimal cost = 0m;
            for (int i = 0; i < permutation.Count - 1; i++)
                cost += Point.Distance(permutation[i], permutation[i + 1]);

            cost += Point.Distance(permutation[permutation.Count - 1], permutation[0]);

            return cost;
        }
		public MovementTurnStepAction(Avatar actor, PointList stepsToLocation, MapTile interestingLocation=null)
			: base(false)
		{
			_avatar = actor;
			_stepsToLocation = stepsToLocation;
			RequiresMovement = true;

			HasMoreTurns = (_stepsToLocation.Count > 1) ? true : false; // If there are more steps, then we can be used in subsequent turns!
			AcceptsAvatarFocus = HasMoreTurns;
		}
		override public TurnStepAction FindAction(Avatar currentAvatar, AvatarTurnState avatarTurnState, QuestAnalyzer mapAnalyzer, ChanceProvider chanceProvider)
		{
			PointList unwalkedTiles = mapAnalyzer.GetAdjacentUnvisitedLocations(currentAvatar);
			if (unwalkedTiles.Count <= 0)
			{ return null; }

			// Just pick the first tile, and see if that opens up any other actions...
			PointList path = new PointList() { unwalkedTiles[0] };

			MovementTurnStepAction action = new MovementTurnStepAction(currentAvatar, path);
			return action;
		}
Exemple #8
0
	public Piece(){
		range = new PointList<RectPoint> ();
		range.Add (new RectPoint (0, 0));
		range.Add (new RectPoint (1, 0));
		range.Add (new RectPoint (2, 0));
		range.Add (new RectPoint (-1, 0));
		range.Add (new RectPoint (-2, 0));
		range.Add (new RectPoint (0, 1));
		range.Add (new RectPoint (0, 2));
		range.Add (new RectPoint (0, -1));
		range.Add (new RectPoint (0, -2));
	}
		private float Area(PointList contour) {
			int n = contour.Size();
	
			float sA = 0.0f;
	
			for (int p = n - 1, q = 0; q < n; p = q++) {
				Point contourP = contour.Get(p);
				Point contourQ = contour.Get(q);
	
				sA += contourP.GetX() * contourQ.GetY() - contourQ.GetX()
						* contourP.GetY();
			}
			return sA * 0.5f;
		}
		public void SetFactionWalkedOn(Faction faction, Point point)
		{
			PointList factionWalkedOn = null;
			if (!_tilesWalkedOn.ContainsKey(faction))
			{
				factionWalkedOn = new PointList();
				_tilesWalkedOn[faction] = factionWalkedOn;
			}
			else
			{ factionWalkedOn = _tilesWalkedOn[faction]; }

			if (!factionWalkedOn.ContainsLocation(point.X, point.Y))
			{ factionWalkedOn.Add(point); }
		}
Exemple #11
0
        public override Value Evaluate(FSharpList<Value> args)
        {
            PointList points = new PointList();
            var input = (args[0] as Value.List).Item;

            foreach (Value v in input)
            {
                Point p = ((Value.Container)v).Item as Point;
                points.Add(p);
            }

            _bsplinecurve = BSplineCurve.by_points(points);

            return Value.NewContainer(_bsplinecurve);
        }
Exemple #12
0
        private void btnGo_Click(object sender, EventArgs e)
        {
            if (cboGraphType.SelectedIndex == 4)
                selectedPointList = customPointList;

            if (selectedPointList.Count < 2)
                return;

            PointList result = selectedAlgorithm(selectedPointList);
            displayList(result);
            displayGraph(result);

            result.RemoveAt(result.Count - 1);
            lblCost.Text = TspTest.CalculateCost(result).ToString("#,##0");
        }
Exemple #13
0
        public static PointList ClosestPair(PointList inputList)
        {
            PointList endpoints = inputList.Clone();
            List<PointList> vertexChains = new List<PointList>();

            while (endpoints.Count > 2)
            {
                PairOfPoints closestPair = findClosestPair(forEachPair(endpoints).Where(pair => !inSameVertexChain(pair.A, pair.B, vertexChains)));

                PointList chainA = findChainWithEndpoint(closestPair.A, vertexChains);
                PointList chainB = findChainWithEndpoint(closestPair.B, vertexChains);

                if (chainA != null && chainB != null)
                {
                    vertexChains.Remove(chainA);
                    vertexChains.Remove(chainB);
                    chainA.Reverse();
                    vertexChains.Add(new PointList(chainA.Concat(chainB)));

                    endpoints.Remove(closestPair.A);
                    endpoints.Remove(closestPair.B);
                    continue;
                }

                if (chainB != null)
                {
                    closestPair = closestPair.Invert();
                    chainA = chainB;
                    chainB = null;
                }

                if (chainA != null)
                {
                    chainA.Insert(0, closestPair.B);
                    endpoints.Remove(closestPair.A);
                    continue;
                }

                vertexChains.Add(new PointList(new List<Point>() { closestPair.A, closestPair.B }));
            }

            if (vertexChains.Count > 1)
                throw new ApplicationException("More than one vertex chain was obtained.");

            vertexChains[0].Add(vertexChains[0][0]);

            return vertexChains[0];
        }
Exemple #14
0
 public static IEnumerable<PointList> AllPermutations(PointList inputList)
 {
     if (inputList.Count < 2)
         yield return inputList;
     else
         foreach (Point p in inputList)
         {
             PointList shorterList = new PointList(inputList);
             shorterList.Remove(p);
             foreach (PointList permutation in AllPermutations(shorterList))
             {
                 PointList newPermutation = new PointList(permutation);
                 newPermutation.Add(p);
                 yield return newPermutation;
             }
         }
 }
		public PointList GetAdjacentUnwalkedTiles(Point origin, Faction faction)
		{
			PointList list = GetVisibleAdjacentPoints(origin, new PointList());

			PointList factionWalkedOnList = new PointList();
			if (_tilesWalkedOn.ContainsKey(faction))
			{ factionWalkedOnList = _tilesWalkedOn[faction]; }
			
			for(int i=list.Count-1; i >= 0; i--)
			{
				Point point = list[i];
				if (factionWalkedOnList.ContainsLocation(point.X, point.Y))
				{ list.RemoveAt(i); }
			}

			return list;
		}
    // Update is called once per frame
    void OnDrawGizmos()
    {
        if (points == null || points.Count < 1)
        {
            return;
        }

        // ShapePath
        pointList = new PointList();

        // ShapePath
        if (pointList != null)
        {
            shapePath = pointList.GetShapePath(points.ToArray(), rots.ToArray());

            for (int i = 0; i < num; i++)
            {
                float v = (float)i / num;

                Vector3 pt;
//				pt = shapePath.getPointInfoVec3Percent(v);
                PathVector pv = shapePath.getPathInfo(v);
                pt = new Vector3(pv.x, pv.y, pv.z);

                Gizmos.color = color;
                Gizmos.DrawWireSphere(pt, 0.25f);

                Quaternion rot = pv.rot;

                //
                Gizmos.color = new Color(0, 0, 0, 0.25f);
                Gizmos.DrawRay(pt, rot * Vector3.up * 2);
                Gizmos.DrawRay(pt, rot * Vector3.right * 2);

                Quaternion q2 = GetQuaternionAt(v);
                Gizmos.color = Color.green;
                Gizmos.DrawRay(pt, q2 * Vector3.up);
                Gizmos.color = Color.red;
                Gizmos.DrawRay(pt, q2 * Vector3.right);
            }
        }
    }
Exemple #17
0
 private void Button_Click_5(object sender, RoutedEventArgs e)
 {
     if (PointList.Count < 14)
     {
         PointList.Add(new Point(99, 36));
         PointList.Add(new Point(84, 15.5));
         PointList.Add(new Point(61.2, 11.5));
         PointList.Add(new Point(51.3, 18.5));
         PointList.Add(new Point(44, 8.5));
         PointList.Add(new Point(21, 5));
         PointList.Add(new Point(0.5, 19.5));
         PointList.Add(new Point(79, 24));
         PointList.Add(new Point(71.2, 23));
         PointList.Add(new Point(63.5, 21.3));
         PointList.Add(new Point(39, 17.2));
         PointList.Add(new Point(30.8, 16));
         PointList.Add(new Point(23, 14.5));
         PointList = PointList;
     }
 }
Exemple #18
0
 /// <summary>画图</summary>
 public override void Draw(Graphics g)
 {
     using (Pen pen = new Pen(PenColor, PenWidth))
     {
         Point[] pts = new Point[PointList.Count];
         PointList.CopyTo(pts);
         g.SmoothingMode = SmoothingMode.AntiAlias;
         if (pts.Length < 3)
         {
             if (pts.Length > 1)
             {
                 g.DrawLine(pen, pts[0], pts[1]);
             }
         }
         else
         {
             g.DrawCurve(pen, pts);
         }
     }
 }
        public ActionResult Insert(PointListViewModels model)
        {
            string userId   = User.Identity.GetUserId();
            string userName = User.Identity.GetUserName();
            var    result   = context.PointItems.FirstOrDefault(c => c.Id == model.PointList.PointItemId);
            var    value    = new PointList
            {
                UserId        = userId,
                UserName      = userName,
                PointItemId   = model.PointList.PointItemId,
                PointItemName = result.Name,
                Points        = model.PointList.Points,
                Remark        = model.PointList.Remark,
                DateAdded     = DateTime.Now
            };

            context.PointLists.Add(value);
            context.SaveChanges();
            return(RedirectToAction("Index", "PointList"));
        }
Exemple #20
0
        /// <summary>
        /// 绘制主梁的Bolt在Y向上的标注;
        /// </summary>
        private void DrawMainPartBoltDimY()
        {
            CBeamTopViewSetting beamTopViewSetting = CBeamDimSetting.GetInstance().mTopViewSetting;

            bool bNeedMainBeamBoltDim = beamTopViewSetting.FindDimValueByName(CBeamTopViewSetting.mstrBolt);

            if (!bNeedMainBeamBoltDim)
            {
                return;
            }

            List <CMrDimSet> boltDimSetList = GetMainPartBoltDimSetY();

            if (boltDimSetList == null || boltDimSetList.Count == 0)
            {
                return;
            }

            foreach (CMrDimSet mrDimSet in boltDimSetList)
            {
                if (mrDimSet == null || mrDimSet.Count <= 1)
                {
                    continue;
                }
                if (!IsNeedMrDimSetDim(mrDimSet))
                {
                    continue;
                }

                List <Point> dimPointList = mrDimSet.GetDimPointList();
                PointList    pointList    = new PointList();
                foreach (Point point in dimPointList)
                {
                    pointList.Add(point);
                }

                double dimDistance = mrDimSet.mDimDistance;
                Vector dimVector   = mrDimSet.mDimVector;
                CDimTools.GetInstance().DrawDimensionSet(mViewBase, pointList, dimVector, dimDistance, CCommonPara.mSizeDimPath);
            }
        }
Exemple #21
0
        public void completeDraw(Angle lat, Angle lon)
        {
            //if (World.Settings.CurrentWwTool != this.drawTool)
            //    return;

            if (State == DrawState.Drawing)
            {
                if (Angle.IsNaN(lat))
                {
                    return;
                }

                Point3d pickPt = new Point3d();
                pickPt.X = lon.Degrees;
                pickPt.Y = lat.Degrees;
                pickPt.Z = (useTerrain) ? getElevation(lat.Degrees, lon.Degrees) : defaultElev;

                if (PointList.Count > 0)
                {
                    List <CustomVertex.PositionColored> newVertexes = getCurveFromPoints(PointList[PointList.Count - 1], pickPt, lineColor);
                    VertexList.AddRange(newVertexes.GetRange(1, newVertexes.Count - 1));
                }
                else
                {
                    VertexList.Add(Point3d2PositionColored(pickPt, lineColor));
                }
                PointList.Add(pickPt);
            }

            List <CustomVertex.PositionColored> lastVertexes = getCurveFromPoints(PointList[PointList.Count - 1], PointList[0], lineColor);

            VertexList.AddRange(lastVertexes.GetRange(1, lastVertexes.Count - 1));
            pcs = new CustomVertex.PositionColored[VertexList.Count];
            VertexList.CopyTo(pcs);

            State = DrawState.Complete;
            if (OnCompeleted != null)
            {
                OnCompeleted(this, new EventArgs());
            }
        }
Exemple #22
0
    // Use this for initialization
    void Start()
    {
        randomPoints = new List <Vector3>();
        for (int i = 0; i < 5; i++)
        {
            randomPoints.Add(new Vector3((i) * 10, Random.Range(-50.0f, 50.0f), Random.Range(-50.0f, 50.0f)));
            //randomPoints.Add(new Vector3(Random.Range(- 50.0f, 50.0f), Random.Range(- 50.0f, 50.0f), Random.Range(- 50.0f, 50.0f)) * 0.4f);
        }


        // BezierCurve3
        curve = new THREE.CurvePath();

//		Vector3 c = (randomPoints[1] - randomPoints[2]) * -1 + randomPoints[2];
//		for (int i = 2; i < randomPoints.Count-1; i++) {
//			c = (c - randomPoints[i]) * -1 + randomPoints[i];
//			THREE.QuadraticBezierCurve3 curveSegment1 = new THREE.QuadraticBezierCurve3(randomPoints[i], c, randomPoints[i + 1]);
//			curve.add(curveSegment1);
//		}
        Vector3 centerPosPre;
        Vector3 centerPosNext = Vector3.Lerp(randomPoints[1], randomPoints[2], 0.5f);

        THREE.QuadraticBezierCurve3 curveSegment = new THREE.QuadraticBezierCurve3(randomPoints[0], randomPoints[1], centerPosNext);
        curve.add(curveSegment);

        for (int i = 2; i < randomPoints.Count - 1; i++)
        {
            centerPosPre  = Vector3.Lerp(randomPoints[i - 1], randomPoints[i], 0.5f);
            centerPosNext = Vector3.Lerp(randomPoints[i], randomPoints[i + 1], 0.5f);
            THREE.QuadraticBezierCurve3 curveSegment1 = new THREE.QuadraticBezierCurve3(centerPosPre, randomPoints[i], centerPosNext);
            curve.add(curveSegment1);
        }

        // Spline3
        spline = new THREE.SplineCurve3(randomPoints);

        // ShapePath
        PointList pointList = new PointList();

        shapePath = pointList.GetShapePath(randomPoints.ToArray());
    }
        /// <summary>
        /// deep copy clone: clones the data only from another given gradient.
        /// </summary>
        /// <param name="other"></param>
        public void CloneDataFrom(ColorGradient other)
        {
            _colors = new PointList <ColorPoint>();
            foreach (ColorPoint cp in other.Colors)
            {
                _colors.Add(new ColorPoint(cp));
            }
            _alphas = new PointList <AlphaPoint>();
            foreach (AlphaPoint ap in other.Alphas)
            {
                _alphas.Add(new AlphaPoint(ap));
            }
            _gammacorrected = other.Gammacorrected;
            if (other.Title != null)
            {
                _title = other.Title;
            }
            _blend = null;

            SetEventHandlers();
        }
        public static List <Point> getMeshVerticies(MFnMesh mayaMesh)
        {
            PointList   verts     = new PointList(mayaMesh.numVertices);
            MPointArray mayaVerts = new MPointArray();

            mayaMesh.getPoints(mayaVerts, MSpace.Space.kWorld);

            foreach (var v in mayaVerts)
            {
                if (MGlobal.isZAxisUp)
                {
                    verts.Add(Point.ByCoordinates(v.x, v.y, v.z));
                }
                else
                {
                    verts.Add(Point.ByCoordinates(v.x, -v.z, v.y));
                }
            }

            return(verts);
        }
        public override bool Run(List <InputDefinition> inputs)
        {
            try
            {
                //
                // This is an example for selecting two points; change this to suit your needs.
                //
                ViewBase  view   = InputDefinitionFactory.GetView(inputs[0]);
                PointList points = InputDefinitionFactory.GetPoints(inputs[0]);

                //
                // Write your code here; better yet, create private methods and call them from here.
                //
            }
            catch (Exception Exc)
            {
                MessageBox.Show(Exc.ToString());
            }

            return(true);
        }
Exemple #26
0
        /// <summary>
        /// Returns true if it found the points.
        /// </summary>
        public static bool LoadPoints(string name)
        {
            if (!Directory.Exists(PointIO.FolderPath))
            {
                Directory.CreateDirectory(PointIO.FolderPath);
            }

            var pointList = PointIO.Open(Path.Combine(PointIO.FolderPath, name) + ".txt") ?? new PointList();

            _currentLoadedPointList = pointList;
            _currentLoadedName      = name;

            if (PointManager.PointLists.ContainsKey(name))
            {
                PointManager.PointLists[name] = pointList;
                return(true);
            }

            PointManager.PointLists.Add(name, pointList);
            return(false);
        }
 public StraightRailEle CreateEle(Point pt, Size size, Int16 multiFactor, string text)
 {
     Point[] pts = new Point[2];
     DrawMultiFactor = multiFactor;
     objectStaightOp.DrawMultiFactor = multiFactor;
     pt.Offset(pt.X / DrawMultiFactor - pt.X, pt.Y / DrawMultiFactor - pt.Y);
     pts[0] = pt;
     if ((pt.X + Lenght) > size.Width)
     {
         pts[0] = new Point(pt.X - lenght, pt.Y);
         pts[1] = new Point(pt.X, pt.Y);
     }
     else
     {
         pts[0] = new Point(pt.X, pt.Y);
         pts[1] = new Point(pt.X + lenght, pt.Y);
     }
     PointList.AddRange(pts);
     this.railText = text;
     return(this);
 }
Exemple #28
0
        /// <summary>
        /// 对于正常的左右倾斜梁的下标注;
        /// </summary>
        public void DrawXDownDimNormal()
        {
            List <Point> downDimPointList = new List <Point>();

            foreach (CMrPart mrPart in mMrPartList)
            {
                CMrDimSet partDimSet = mrPart.GetBeamDoorFrontViewInfo().GetXDownDimSetNormal();

                if (partDimSet != null && partDimSet.Count > 0)
                {
                    downDimPointList.AddRange(partDimSet.GetDimPointList());
                }
            }

            CMrPart topBeam    = CMrBeamDoorManager.GetInstance().mTopBeam;
            CMrPart bottomBeam = CMrBeamDoorManager.GetInstance().mBottonBeam;
            CMrPart leftBeam   = CMrBeamDoorManager.GetInstance().mLeftBeam;
            CMrPart rightBeam  = CMrBeamDoorManager.GetInstance().mRightBeam;

            downDimPointList.Add(topBeam.mLeftTopPoint);
            downDimPointList.Add(bottomBeam.mLeftBottomPoint);
            downDimPointList.Add(topBeam.mRightTopPoint);
            downDimPointList.Add(bottomBeam.mRightBottomPoint);

            Comparison <Point> sorterX = new Comparison <Point>(CDimTools.ComparePointX);

            downDimPointList.Sort(sorterX);

            PointList pointList = new PointList();

            foreach (Point point in downDimPointList)
            {
                pointList.Add(point);
            }

            double dimDistance   = Math.Abs(CCommonPara.mViewMinY - downDimPointList[0].Y) + 1.5 * CCommonPara.mDefaultDimDistance;
            Vector downDimVector = new Vector(0, -1, 0);

            CDimTools.GetInstance().DrawDimensionSet(mViewBase, pointList, downDimVector, dimDistance, CCommonPara.mSizeDimPath);
        }
Exemple #29
0
        protected override void OnPreviewMouseLeftButtonDown(MouseButtonEventArgs e)
        {
            IsNeedStop     = false;
            INeedStopCount = 0;
            MouseDownTime  = DateTime.Now;



            IsIgnore = false;

            if (IsRun)
            {
                IsRun = false;
                _timer2.Stop();
            }


            if (!IsDisplay)
            {
                IsDisplay = true;

                if (_scrollbar.Tag.ToString() != "1")
                {
                    _scrollbar.Tag = "1";
                }
            }


            IsTryFixedMomentum = false;
            PointList.Clear();
            _currentPoint = FirstPoint = _previousPoint = _previousPreviousPoint = e.GetPosition(this);
            PointList.Add(_currentPoint);
            Momentum = new Vector(0, 0);
            BeginDrag();

            if (_dragScrollTimer != null)
            {
                e.Handled = true;
            }
        }
 public MeterPointListView()
 {
     this.pointList = new PointList();
     InitializeComponent();
     this.DataContext = this;
     this.pointList.Add(new MeterPoint()
     {
         BACnetDevice = "NAE-1", BACnetID = "123123", BACnetIP = "123.123.123.123", BACnetName = "whatever", LucidID = "wber_blah", LastPosted = new DateTime(), LastUpdated = new DateTime()
     });
     this.pointList.Add(new MeterPoint()
     {
         BACnetDevice = "NAE-2", BACnetID = "123123", BACnetIP = "123.123.123.123", BACnetName = "whatever", LucidID = "wber_blah", LastPosted = new DateTime(), LastUpdated = new DateTime()
     });
     this.pointList.Add(new MeterPoint()
     {
         BACnetDevice = "NAE-3", BACnetID = "123123", BACnetIP = "123.123.123.123", BACnetName = "whatever", LucidID = "wber_blah", LastPosted = new DateTime(), LastUpdated = new DateTime()
     });
     this.pointList.Add(new MeterPoint()
     {
         BACnetDevice = "NAE-4", BACnetID = "123123", BACnetIP = "123.123.123.123", BACnetName = "whatever", LucidID = "wber_blah", LastPosted = new DateTime(), LastUpdated = new DateTime()
     });
 }
Exemple #31
0
        /// <summary>
        /// マス情報をダウンロードし、リストに登録する
        /// </summary>
        private async Task RefreshPointList()
        {
            // 入力バリデーション
            if (MapSelectIndex.Value < 0 || MapList.Count <= MapSelectIndex.Value || LevelSelectIndex.Value < 0 || LevelList.Count <= LevelSelectIndex.Value)
            {
                return;
            }

            // ダウンロード開始
            PointList.Clear();
            var list = await model.GetPointList(MapList[MapSelectIndex.Value], LevelList[LevelSelectIndex.Value]);

            if (list.Count == 0)
            {
                MessageBox.Show("マス情報をダウンロードできませんでした。", "AWSK", MessageBoxButton.OK, MessageBoxImage.Error);
                return;
            }
            foreach (string pointName in list)
            {
                PointList.Add(pointName);
            }
        }
Exemple #32
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 /// <summary>
 /// Saves a <see cref="PointList"/>'s <see cref="RawPoint"/> to a file.
 /// </summary>
 /// <param name="pointList">The PointList so save.</param>
 /// <param name="filePath">The complete path to the file. You can use <see cref="FolderPath"/> to get the default RawPoint folder.</param>
 public static void Save(PointList pointList, string filePath)
 {
     try
     {
         var culture = CultureInfo.GetCultureInfo("en-US");
         var data    = pointList.RawPoints;
         using (var writer = new StreamWriter(File.Create(filePath)))
         {
             foreach (var point in data)
             {
                 var pos = point.Position.RoundVector3();
                 var rot = point.Rotation.RoundVector3();
                 writer.WriteLine(
                     $"{point.Id}:{point.RoomType}:{pos.x.ToString(culture)},{pos.y.ToString(culture)},{pos.z.ToString(culture)}:{rot.x.ToString(culture)},{rot.y.ToString(culture)},{rot.z.ToString(culture)}");
             }
         }
     }
     catch (Exception e)
     {
         Log.Error($"Could not save Raw Point data: {e.Message}");
     }
 }
Exemple #33
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        public override List <InputDefinition> DefineInput()
        {
            List <InputDefinition> inputs         = new List <InputDefinition>();
            DrawingHandler         drawingHandler = new DrawingHandler();

            if (drawingHandler.GetConnectionStatus())
            {
                Picker picker = drawingHandler.GetPicker();

                ViewBase  view   = null;
                PointList points = new PointList();

                StringList prompts = new StringList();
                prompts.Add("Pick first point");
                prompts.Add("Pick second point");

                picker.PickPoints(2, prompts, out points, out view);
                inputs.Add(InputDefinitionFactory.CreateInputDefinition(view, points));
            }

            return(inputs);
        }
Exemple #34
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    /**
     *      Generates a maze using a randomized version of Prim's algorithm.
     *
     *      @returns a IEnumerable of passages
     */
    //For some reason, the generic version gives a TypeLoadException in Unity (but not when run from visual studio).

    /*
     * public static IEnumerable<TEdge> GenerateMazeWalls<TGrid, TPoint, TEdge>(TGrid grid)
     *      where TEdge : IGridPoint<TEdge>, IEdge<TPoint>
     *      where TPoint : IGridPoint<TPoint>, ISupportsEdges<TEdge>
     *      where TGrid : ISupportsEdgeGrid<TEdge>, IGridSpace<TPoint>
     * {
     *      IGrid<bool, TEdge> walls = grid.MakeEdgeGrid<bool>(); //true indicates passable
     *      var wallList = new List<TEdge>();
     *
     *      TPoint newMaizePoint = grid.RandomItem<TPoint>();
     *      var inMaze = new List<TPoint>();
     *      inMaze.Add(newMaizePoint);
     *
     *      var edges = newMaizePoint.GetEdges();
     *      wallList.AddRange(edges);
     *
     *      while (wallList.Any())
     *      {
     *              var randomWall = wallList.RandomItem();
     *              IEnumerable<TPoint> faces = (randomWall as IEdge<TPoint>).GetEdgeFaces().Where(x => grid.Contains(x));
     *
     *              //At least one of the two faces must be in the maze
     *              if (faces.Any(point => !inMaze.Contains(point)))
     *              {
     *                      newMaizePoint = faces.First(point => !inMaze.Contains(point));
     *                      inMaze.Add(newMaizePoint);
     *                      walls[randomWall] = true;
     *
     *                      yield return randomWall;
     *
     *                      // Add all edges that are not passages
     *                      edges = newMaizePoint.GetEdges().Where(edge => !(walls[edge]));
     *                      wallList.AddRange(edges);
     *              }
     *              else
     *              {
     *                      wallList.Remove(randomWall);
     *              }
     *      }
     *      yield return (TEdge)(object) g.First();
     *      yield break;
     * }
     */

    /**
     *      Generates a maze using a randomized version of Prim's algorithm.
     *
     *      @returns a IEnumerable of passages
     */
    public static IEnumerable <PointyRhombPoint> GenerateMazeWalls <TCell>(FlatTriGrid <TCell> grid)
    {
        var walls    = grid.MakeEdgeGrid <bool>();     //true indicates passable
        var wallList = new PointList <PointyRhombPoint>();

        var newMaizePoint = grid.RandomItem();
        var inMaze        = new PointList <FlatTriPoint> {
            newMaizePoint
        };

        var edges = newMaizePoint.GetEdges();

        wallList.AddRange(edges);

        while (wallList.Any())
        {
            var randomWall = wallList.RandomItem();
            var faces      = (randomWall as IEdge <FlatTriPoint>).GetEdgeFaces().Where(x => grid.Contains(x));

            //At least one of the two faces must be in the maze
            if (faces.Any(point => !inMaze.Contains(point)))
            {
                newMaizePoint = faces.First(point => !inMaze.Contains(point));
                inMaze.Add(newMaizePoint);
                walls[randomWall] = true;

                yield return(randomWall);

                // Add all edges that are not passages
                edges = newMaizePoint.GetEdges().Where(edge => !(walls[edge]));
                wallList.AddRange(edges);
            }
            else
            {
                wallList.Remove(randomWall);
            }
        }
    }
        ///<summary>
        ///построить строку заголовка
        ///</summary>
        private TableRow BuildHeaderRow()
        {
            var tr = new TableRow();
            var td = new TableCell()
            {
                Text            = @"Инстанции <br /> \ <br /> Документы",
                HorizontalAlign = System.Web.UI.WebControls.HorizontalAlign.Center,
                CssClass        = "headerCell"
            };

            tr.Cells.Add(td);

            var list = PointList.OrderBy(x => x.position);

            for (int i = 0; i < PointList.Count; i++)
            {
                td = new TableCell()
                {
                    CssClass = "headerCell"
                };
                var l = new Literal()
                {
                    Text = string.Format("{0};<br />{1}", list.ElementAt(i).state, list.ElementAt(i).divisionName)
                };

                td.Controls.Add(l);
                tr.Cells.Add(td);
            }

            var endCell = new TableCell()
            {
                CssClass = "endCell"
            };

            tr.Cells.Add(endCell);

            return(tr);
        }
Exemple #36
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 /// <summary>
 /// 更新顶点列表
 /// </summary>
 protected void UpdateTrackVertexList()
 {
     if (State == DrawState.Drawing && !movingPt.IsNaN)
     {
         if (movingFill)
         {
             Point3d[] Pts = new Point3d[PointList.Count + 1];
             PointList.CopyTo(Pts);
             Pts[PointList.Count] = movingPt;
             CreatePolygon(Pts);
         }
         else
         {
             List <CustomVertex.PositionColored> movingPcs1 = getCurveFromPoints(PointList[PointList.Count - 1], movingPt, lineColor);
             List <CustomVertex.PositionColored> movingPcs2 = getCurveFromPoints(movingPt, PointList[0], lineColor);
             pcs = null;
             pcs = new CustomVertex.PositionColored[VertexList.Count + movingPcs1.Count + movingPcs2.Count - 2];
             VertexList.CopyTo(pcs);
             movingPcs1.CopyTo(1, pcs, VertexList.Count, movingPcs1.Count - 1);
             movingPcs2.CopyTo(1, pcs, VertexList.Count + movingPcs1.Count - 1, movingPcs2.Count - 1);
         }
     }
 }
Exemple #37
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        private void Board_OnMouseDown(object sender, MouseButtonEventArgs e)
        {
            var position = e.GetPosition(this);

            DrawEllipse(position);

            PointList.Add(position);

            var polygon = new Polygon()
            {
                Points = new PointCollection(PointList),
                Stroke = Brushes.Red,
            };

            AddElement(nameof(polygon), polygon);

            if (e.RightButton == MouseButtonState.Pressed)
            {
                CleanBoard();

                PointList.Clear();
            }
        }
Exemple #38
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 private void UpdatePoints(IList <Point> oldList)
 {
     foreach (Point point in PointList)
     {
         if (oldList.Contains(point))
         {
             continue;
         }
         AddPoint(point);
     }
     if (oldList == null)
     {
         return;
     }
     foreach (Point point in oldList)
     {
         if (PointList.Contains(point))
         {
             continue;
         }
         RemovePoint(point);
     }
 }
		public List<AbstractTileAction> GetActionsAtObserverLocation(Avatar observer)
		{
			MapTile observerTile = _quest.GetAvatarMapTile(observer);
			Point observerLocation = _quest.Map.GetMapTileLocation(observerTile);

			//// Get a list of all actionable map tiles
			PointList interestingLocations = _quest.Map.GetActionableMapPoints(observer.Faction);

			// Filter out interesting locations that are not in the visible set
			PointList observerLocations = new PointList();
			observerLocations.Add(observerLocation);
			PointList visibleInterestingLocations = interestingLocations.Intersects(observerLocations);

			List<AbstractTileAction> actions = new List<AbstractTileAction>();
			for (int i = 0; i < visibleInterestingLocations.Count; i++)
			{
				List<AbstractTileAction> actionsAtInterestingLocation = _quest.Map.GetActionsForPoint(observerLocation);
				foreach (AbstractTileAction actionAtInterestingLocation in actionsAtInterestingLocation)
				{ actions.Add(actionAtInterestingLocation); }
			}

			return actions;
		}
Exemple #40
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    // Update is called once per frame
    void OnDrawGizmos()
    {
        if(points == null || points.Count < 1){ return; }

        // ShapePath
        pointList = new PointList();

        // ShapePath
        if (pointList != null) {
            shapePath = pointList.GetShapePath(points.ToArray(), rots.ToArray());

            for (int i = 0; i < num; i++) {
                float v = (float)i / num;

                Vector3 pt;
        //				pt = shapePath.getPointInfoVec3Percent(v);
                PathVector pv = shapePath.getPathInfo(v);
                pt = new Vector3(pv.x, pv.y, pv.z);

                Gizmos.color = color;
                Gizmos.DrawWireSphere(pt, 0.25f);

                Quaternion rot = pv.rot;

                //
                Gizmos.color = new Color(0, 0, 0, 0.25f);
                Gizmos.DrawRay(pt, rot * Vector3.up * 2);
                Gizmos.DrawRay(pt, rot * Vector3.right * 2);

                Quaternion q2 = GetQuaternionAt(v);
                Gizmos.color = Color.green;
                Gizmos.DrawRay (pt, q2* Vector3.up);
                Gizmos.color = Color.red;
                Gizmos.DrawRay (pt, q2* Vector3.right);
            }
        }
    }
Exemple #41
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        private bool Snip(PointList contour, int u, int v, int w, int n, int[] V)
        {
            int   p;
            float Ax, Ay, Bx, By, Cx, Cy, Px, Py;

            Ax = contour.Get(V[u]).GetX();
            Ay = contour.Get(V[u]).GetY();

            Bx = contour.Get(V[v]).GetX();
            By = contour.Get(V[v]).GetY();

            Cx = contour.Get(V[w]).GetX();
            Cy = contour.Get(V[w]).GetY();

            if (EPSILON > (((Bx - Ax) * (Cy - Ay)) - ((By - Ay) * (Cx - Ax))))
            {
                return(false);
            }

            for (p = 0; p < n; p++)
            {
                if ((p == u) || (p == v) || (p == w))
                {
                    continue;
                }

                Px = contour.Get(V[p]).GetX();
                Py = contour.Get(V[p]).GetY();

                if (InsideTriangle(Ax, Ay, Bx, By, Cx, Cy, Px, Py))
                {
                    return(false);
                }
            }

            return(true);
        }
        /// <summary>
        /// 绘制支撑板及牛腿上的螺钉在Y方向的标注;
        /// </summary>
        private void DrawSupportPlateBoltDimY()
        {
            CCylinderTopViewSetting cylinderTopViewSetting = CCylinderDimSetting.GetInstance().mTopViewSetting;

            if (!cylinderTopViewSetting.FindDimValueByName(CCylinderTopViewSetting.mstrSupportPlate))
            {
                return;
            }

            //移除主梁;
            mMrPartList.Remove(mMainBeam);

            foreach (CMrPart mrPart in mMrPartList)
            {
                CMrDimSet mrDimSet = mrPart.GetCylinderTopViewInfo().GetSupportPlateBoltYDimSet();

                if (mrDimSet == null || mrDimSet.Count <= 1)
                {
                    continue;
                }

                List <Point> dimPointList = mrDimSet.GetDimPointList();

                PointList pointList = new PointList();

                foreach (Point point in dimPointList)
                {
                    pointList.Add(point);
                }

                double dimDistance = mrDimSet.mDimDistance;
                Vector dimVector   = mrDimSet.mDimVector;
                CDimTools.GetInstance().DrawDimensionSet(mViewBase, pointList, dimVector, dimDistance, CCommonPara.mSizeDimPath);
            }

            mMrPartList.Add(mMainBeam);
        }
Exemple #43
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        private Vector PreviousVelocity(bool IsDistinct)
        {
            List <Point> pointList = null;

            if (IsDistinct)
            {
                pointList = PointList.Skip(Math.Max(0, PointList.Count() - 10)).Distinct().ToList();
            }
            else
            {
                pointList = PointList.Skip(Math.Max(0, PointList.Count() - 10)).ToList();
            }
            if (pointList.Count >= 1)
            {
                _previousPoint = pointList.ElementAtOrDefault(pointList.Count() - 1);
            }

            if (pointList.Count >= 2)
            {
                _previousPreviousPoint = pointList.ElementAtOrDefault(pointList.Count() - 2);
            }

            return(new Vector(_previousPoint.X - _previousPreviousPoint.X, _previousPoint.Y - _previousPreviousPoint.Y));
        }
        /// <summary>
        /// 绘制主梁左侧Y方向上的标注;
        /// </summary>
        private void DrawYMainLeftDim()
        {
            List <Point> leftDimPointList = new List <Point>();

            foreach (CMrPart mrPart in mMrPartList)
            {
                CMrDimSet partDimSet = mrPart.GetCylinderDoorFrontViewInfo().GetYPartMainLeftDimSet();

                if (partDimSet != null && partDimSet.Count > 0)
                {
                    leftDimPointList.AddRange(partDimSet.GetDimPointList());
                }
            }

            //1.得到顶部需要进行标注的零部件;
            CMrDimSet mrTopPartDimSet = GetTopPartDimSet(1);

            leftDimPointList.AddRange(mrTopPartDimSet.GetDimPointList());

            Comparison <Point> sorterY = new Comparison <Point>(CDimTools.ComparePointY);

            leftDimPointList.Sort(sorterY);

            PointList pointList = new PointList();

            foreach (Point point in leftDimPointList)
            {
                pointList.Add(point);
            }

            Point  MinXPoint      = leftDimPointList[0];
            double dimDistance    = Math.Abs(CCommonPara.mViewMinX - MinXPoint.X) + 2 * CCommonPara.mDefaultDimDistance;
            Vector rightDimVector = new Vector(-1, 0, 0);

            CDimTools.GetInstance().DrawDimensionSet(mViewBase, pointList, rightDimVector, dimDistance, CCommonPara.mSizeDimPath);
        }
Exemple #45
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    //TODO make another option to use octrees
    void GenerateGrid()
    {
        Vector3 scale = _rootMesh.transform.localScale;

        foreach (var meshBoxCollider in _meshBoxColliderArr)
        {
            Vector3 boxColliderSize = meshBoxCollider.size;
            Vector3 worldSize       = Vector3.Scale(meshBoxCollider.size, scale);
            Vector3 offset          = Vector3.Scale(meshBoxCollider.center, scale) - worldSize * .5f;

            Vector3 cellsPerSide = new Vector3(worldSize.x / _gridCellSize.x, worldSize.y / _gridCellSize.y, worldSize.z / _gridCellSize.z);
            Vector3 halfCellSize = _gridCellSize * .5f;

            for (int x = 0; x <= (int)cellsPerSide.x; x++)
            {
                for (int y = 0; y <= (int)cellsPerSide.y; y++)
                {
                    for (int z = 0; z <= (int)cellsPerSide.z; z++)
                    {
                        Vector3 pos = halfCellSize + (new Vector3(x * _gridCellSize.x, y * _gridCellSize.y, z * _gridCellSize.z));
                        pos += offset;

                        if (IsInsideTest(pos, Vector3.forward))
                        {
                            PointList.Add(pos);
                        }
                    }
                }
            }
        }

        if (_multiDirectionalCheck)
        {
            ReverseCollisionCheck();
        }
    }
Exemple #46
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        private void ParsePoints(XmlReader r)
        {
            r.ReadStartElement();

            while (r.NodeType == XmlNodeType.Element)
            {
                if (r.Name == "Point")
                {
                    Points.Add(new GenericPosturePoint(r));
                }
                else
                {
                    string outerXml = r.ReadOuterXml();
                    log.DebugFormat("Unparsed content in XML: {0}", outerXml);
                }
            }

            r.ReadEndElement();

            foreach (var point in Points)
            {
                PointList.Add(point.Value);
            }
        }
Exemple #47
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        private void ParseInitialConfiguration(XmlReader r)
        {
            r.ReadStartElement();
            while (r.NodeType == XmlNodeType.Element)
            {
                if (r.Name == "Point")
                {
                    PointF value = XmlHelper.ParsePointF(r.ReadElementContentAsString());
                    Points.Add(new GenericPosturePoint(value));
                }
                else
                {
                    string outerXml = r.ReadOuterXml();
                    log.DebugFormat("Unparsed content: {0}", outerXml);
                }
            }

            r.ReadEndElement();

            foreach (var point in Points)
            {
                PointList.Add(point.Value);
            }
        }
Exemple #48
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        public static PointList RadialScan(PointList inputList)
        {
            PointList result = new PointList(inputList);
            Point origin = result[(new Random()).Next(result.Count)];

            result.Sort((p, q) => Point.Distance(origin, p).CompareTo(Point.Distance(origin, q)));
            result.Add(result[0]);

            return result;
        }
Exemple #49
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        public override Value Evaluate(FSharpList<Value> args)
        {
            PointList points = new PointList();
            var input = (args[0] as Value.List).Item;

            foreach (Value v in input)
            {
                Point p = ((Value.Container)v).Item as Point;
                points.Add(p);
            }

            _polygon = Polygon.by_vertices(points);

            return Value.NewContainer(_polygon);
        }
Exemple #50
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        public static PointList RandomPath(PointList inputList)
        {
            PointList pointsLeft = new PointList(inputList);
            PointList result = new PointList();
            Random rnd = new Random();

            while (pointsLeft.Count > 0)
            {
                Point p = pointsLeft[rnd.Next(pointsLeft.Count)];
                result.Add(p);
                pointsLeft.Remove(p);
            }

            result.Add(result[0]);

            return result;
        }
Exemple #51
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        private void StopGettingData()
        {
            try
            {
                if (m_publishTimer != null)
                {
                    m_publishTimer.Elapsed -= m_publishTimer_Tick;
                    m_publishTimer.Stop();
                    m_publishTimer.Dispose();
                }
                m_publishTimer = null;


                if (m_dataThread != null)
                    m_dataThread.Abort();

                m_dataThread = null;

                m_points = null;
            }
            catch (ThreadAbortException)
            {
                throw;
            }
            catch (Exception ex)
            {
                OnProcessException(ex);
            }
        }
Exemple #52
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 private PointList<int, int> CalcEnemyShipCountPerSector()
 {
     PointList<int, int> result = new PointList<int, int>();
     foreach (IVisible unit in mComputerView)
         if (unit is ISpaceship && unit.Allegiance == Allegiance.Player)
         {
             Point sector = mUnitSectorManager.GetSector(unit.Position);
             if (result.Contains(sector.X, sector.Y))
                 result.Set(sector.X, sector.Y, result.Get(sector.X, sector.Y)+1);
             else
                 result.Add(sector.X, sector.Y, 1);
         }
     return result;
 }
Exemple #53
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 private static IEnumerable<PairOfPoints> forEachPair(PointList points)
 {
     for (int i = 0; i < points.Count - 1; i++)
         for (int j = i + 1; j < points.Count; j++)
             yield return new PairOfPoints(points[i], points[j]);
 }
Exemple #54
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        private static PointList incrementalInsertion(PointList inputList, Point startingPoint)
        {
            PointList pointsLeft = new PointList(inputList);
            pointsLeft.Remove(startingPoint);
            Point secondPoint = pointsLeft.OrderByDescending(point => Point.Distance(startingPoint, point)).ToList()[0];
            PointList path = new PointList() { startingPoint, secondPoint, startingPoint };
            pointsLeft.Remove(secondPoint);

            while (pointsLeft.Count > 0)
            {
                decimal maxDist = 0;
                int finalInsertionIndex = 0;
                Point farthestPoint = null;

                foreach (Point point in pointsLeft)
                {
                    decimal minDist = decimal.MaxValue;
                    int insertionIndex = 1;
                    for (int i = 0; i < path.Count - 1; i++)
                    {
                        decimal dist = Point.Distance(path[i], point) + Point.Distance(point, path[i + 1]);
                        if (dist < minDist)
                        {
                            minDist = dist;
                            insertionIndex = i + 1;
                        }
                    }

                    if (minDist > maxDist)
                    {
                        maxDist = minDist;
                        finalInsertionIndex = insertionIndex;
                        farthestPoint = point;
                    }
                }

                path.Insert(finalInsertionIndex, farthestPoint);
                pointsLeft.Remove(farthestPoint);
            }

            return path;
        }
Exemple #55
0
        private static PointList nearestNeighbor(PointList inputList, Point startingPoint)
        {
            Point last = startingPoint;
            PointList visited = new PointList() { last };
            PointList unvisited = inputList.Clone();
            unvisited.Remove(last);

            while (unvisited.Count > 0)
            {
                Point next = findClosestPair(unvisited.ConvertAll(p => new PairOfPoints(last, p))).B;
                visited.Add(next);
                unvisited.Remove(next);
                last = next;
            }

            visited.Add(visited[0]);

            return visited;
        }
Exemple #56
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        public static PointList Scan(PointList inputList)
        {
            PointList result = new PointList(inputList);
            result.Sort((p, q) => p.Y.CompareTo(q.Y) != 0 ? p.Y.CompareTo(q.Y) : p.X.CompareTo(q.X));
            result.Add(result[0]);

            return result;
        }
Exemple #57
0
        public DrawPolygon() : base()
        {
            pointArray = new PointList();

            Initialize();
        }
Exemple #58
0
        private void StartGettingData(object state)
        {
            try
            {
                m_points = m_server.GetPoints(m_tagFilter);

                m_dataThread = new Thread(QueryData);
                m_dataThread.IsBackground = true;
                m_dataThread.Start();

                m_publishTimer = new System.Timers.Timer();
                m_publishTimer.Interval = ProcessingInterval;
                m_publishTimer.Elapsed += m_publishTimer_Tick;
                m_publishTimer.Start();
            }
            catch (ThreadAbortException)
            {
                throw;
            }
            catch (Exception e)
            {
                OnProcessException(e);
            }
        }
Exemple #59
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        public static PointList RoughScan(PointList inputList)
        {
            int rowCount = (int)Math.Round(Math.Sqrt(inputList.Count) / 2f) * 2;

            decimal lowestY = inputList.Min(p => p.Y);
            decimal highestY = inputList.Max(p => p.Y);
            decimal rowHeight = (highestY - lowestY) / rowCount;

            List<int> rowIndices = new List<int>();
            for (int i = 0; i < rowCount; i++)
                rowIndices.Add(i);

            List<List<Point>> rows = rowIndices.ConvertAll(rowIndex => inputList.FindAll(point => point.Y >= (lowestY + rowHeight * rowIndex) &&
                                                                                                  point.Y < (lowestY + rowHeight * (rowIndex + 1))));
            rows[rows.Count - 1].AddRange(inputList.FindAll(point => point.Y == highestY));
            rows = rows.Where(r => r.Count > 0).ToList();

            PointList path = new PointList();
            for (int i = 0; i < rows.Count; i++)
            {
                PointList rowPath = new PointList(rows[i].OrderBy(point => point.X * (decimal)Math.Pow(-1f, i)));
                rowPath = nearestNeighbor(rowPath, rowPath[0]);
                rowPath.RemoveAt(rowPath.Count - 1);
                path.AddRange(rowPath);
            }

            path.Add(path[0]);
            return path;
        }
Exemple #60
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 /// <summary>Calculates all temporary lists.</summary>
 private void CalculateData()
 {
     GameLogic gameLogic = GameLogic.GetInstance();
     mComputerView = gameLogic.mComputerView;
     mUnitSectorManager = gameLogic.SectorManager;
     mComputerPlayerRelations = new PointList<int, float>();
     mSurroundingPlayerDs = new PointList<int, int>();
     mEnemyPlanetDefenses = CalcVisibleEnemyPlanetsWithSpaceships();
     mPlanetDefenseUrgencies = CalcPlanetDefenseUrgencies();
     mEnemyShipCountPerSector = CalcEnemyShipCountPerSector();
     mEnemyPlanetBlockUrgencies = CalcEnemyPlanetBlockUrgencies();
     mCrusadeFeasibilities = CalcCrusadeFeasibilities();
     mAngleToEnemy = CalcEnemyAngles();
 }