Exemple #1
0
    /// <summary>
    /// Goes from this Tile in specified direction, measuring outgoing rail
    /// </summary>
    public ReturnPath getRailOutTo(Direction d)
    {
        ReturnPath p = new ReturnPath();

        if (neighbors.ContainsKey(d) && neighbors[d] != null)
        {
            ReturnPath r = neighbors[d].getRailOutFrom(Utilities.oppositeDirection(d));
            p.EndsWithStation = r.EndsWithStation;
            p.PathLength      = r.PathLength + 1;
            p.stationColor    = r.stationColor;
            p.stationNumber   = r.stationNumber;

            return(p);
        }
        else
        {
            //Ends with station?
            int ews = EndsWithStation(d);
            if (ews == -1)
            {
                //No station
                p.EndsWithStation = false;
                p.PathLength      = 1;
            }
            else if (ews == 0)
            {
                //Middle station
                p.EndsWithStation = true;
                p.PathLength      = 1;
                p.stationColor    = PlayerColor.None;
                p.stationNumber   = 0;
            }
            else
            {
                //Normal station
                p.EndsWithStation = true;
                p.PathLength      = 1;
                p.stationColor    = parent.GetStationColor(ews);
                p.stationNumber   = ews;
            }
        }
        return(p);
    }