// It use to make it draggable. // #endregion private void TopUpToPlayer() { PlayerDataBaseControl.Load(); PointCardDataBaseControl.pointCardID = txtPointCardID.Text; PointCardDataBaseControl.Load(); int beforeGoldCoins = int.Parse(PlayerDataBaseControl.GetData("PlayerGoldCoins")); int newGoldCoins = beforeGoldCoins + PointCardDataBaseControl.goldCoins; PlayerDataBaseControl.Updata_PlayerGoldCoins(newGoldCoins); PointCardDataBaseControl.Updata_Status("Actived"); TopUpHistoryDataBaseControl.topUpDate = DateTime.Now.ToString("dd/MM/yyyy"); TopUpHistoryDataBaseControl.Insert(); MessageBox.Show("Top " + txtPointCardID.Text + " to " + PlayerDataBaseControl.playerAccountName + "(" + PlayerDataBaseControl.playerID + ")" + " Success.\n" + "\n" + "The Point Card retail value is " + PointCardDataBaseControl.retailValue + ".\n" + "The Point Card gold coins value is " + PointCardDataBaseControl.goldCoins + ".\n" + "\n" + "The PlayerGoldCoins of " + txtPlayerAccountName.Text + " from " + beforeGoldCoins + " to " + newGoldCoins + "."); txtPlayerID.Text = ""; txtPlayerAccountName.Text = ""; txtPointCardID.Text = ""; }
private void RefreshPage() { PointCardDataBaseControl.Load(); lblPointCardIDOutput.Text = PointCardDataBaseControl.pointCardID; lblRetailValueOutput.Text = PointCardDataBaseControl.retailValue.ToString(); lblGoldCoinsOutput.Text = PointCardDataBaseControl.goldCoins.ToString(); lblStatusOutput.Text = PointCardDataBaseControl.status; lblGenerationDateOutput.Text = PointCardDataBaseControl.generationDate; lblRemainLuckyDrawTimesOutput.Text = PointCardDataBaseControl.remainLuckyDrawTimes.ToString(); }