private IPointArray AsortVertex(IPointCollection pPointCol, double[] arrayX, double[] arrayY)
        {
            int         i;
            int         j;
            double      tempx;
            double      tempy;
            IPointArray pPtArray = new PointArrayClass();

            for (int m = 0; m < pPointCol.PointCount; m++)
            {
                IPoint pPt = new PointClass();
                pPt       = pPointCol.get_Point(m) as IPoint;
                arrayX[m] = pPt.X;
                arrayY[m] = pPt.Y;
            }

            for (i = 0; i < pPointCol.PointCount; i++)
            {
                for (j = i + 1; j < pPointCol.PointCount; j++)
                {
                    if (arrayX[i] > arrayX[j])
                    {
                        tempx     = arrayX[i];
                        arrayX[i] = arrayX[j];
                        arrayX[j] = tempx;

                        tempy     = arrayY[i];
                        arrayY[i] = arrayY[j];
                        arrayY[j] = tempy;
                    }
                    else if (arrayX[i] == arrayX[j])
                    {
                        if (arrayY[i] > arrayY[j])
                        {
                            tempx     = arrayX[i];
                            arrayX[i] = arrayX[j];
                            arrayX[j] = tempx;

                            tempy     = arrayY[i];
                            arrayY[i] = arrayY[j];
                            arrayY[j] = tempy;
                        }
                    }
                }
            }
            for (int n = 0; n < pPointCol.PointCount; n++)
            {
                IPoint pPoint = new PointClass();
                pPoint.X  = arrayX[n];
                pPoint.Y  = arrayY[n];
                pPoint.ID = n;

                pPtArray.Add(pPoint);
            }
            return(pPtArray);
        }
Exemple #2
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 public override void OnCreate(object hook)
 {
     if (hook != null)
     {
         if (this._hookHelper == null)
         {
             this._hookHelper = new HookHelperClass();
         }
         this._hookHelper.Hook  = hook;
         this._feedback         = new NewPolygonFeedbackClass();
         this._feedback.Display = this._hookHelper.ActiveView.ScreenDisplay;
         this._arrayPoints      = new PointArrayClass();
     }
 }
        /// <summary>
        /// Occurs when this command is clicked
        /// </summary>
        public override void OnClick()
        {
            // TODO: Add ClsAsortVertex.OnClick implementation
            IToolbarControl2 pToolbarControl;

            if (m_hookHelper.Hook is IToolbarControl)
            {
                pToolbarControl = (m_hookHelper.Hook) as IToolbarControl2;
                m_MapControl    = (pToolbarControl.Buddy) as IMapControl4;
            }
            else if (m_hookHelper.Hook is IMapControl4)
            {
                m_MapControl = (IMapControl4)(m_hookHelper.Hook);
            }

            IMap    pMap   = m_MapControl.ActiveView.FocusMap as IMap;
            ILayer2 pLayer = null;

            //m_MapControl.ActiveView.ScreenDisplay.DisplayTransformation.ToMapPoint();

            for (int i = 0; i < pMap.LayerCount; i++)
            {
                pLayer = pMap.get_Layer(i) as ILayer2;
                if (pLayer is IFeatureLayer2)
                {
                    IFeatureLayer2    pFeatLyr = pLayer as IFeatureLayer2;
                    IFeatureSelection pFeatSel = pFeatLyr as IFeatureSelection;

                    ISelectionSet2 pSelSet = pFeatSel.SelectionSet as ISelectionSet2;
                    if (pSelSet.Count <= 0)
                    {
                        return;
                    }
                    else
                    {
                        ICursor pCursor = null;
                        pSelSet.Search(null, false, out pCursor);
                        IFeatureCursor pFeatCursor = pCursor as IFeatureCursor;

                        IFeature pFeat = pFeatCursor.NextFeature();
                        while (pFeat != null)
                        {
                            IGeometry5       pGeometry = pFeat.Shape as IGeometry5;
                            IPointCollection pPointCol = new Multipoint();
                            pPointCol = pGeometry as IPointCollection;

                            double[] arrayX = new double[200];
                            double[] arrayY = new double[200];

                            IPointArray pPtArray = new PointArrayClass();
                            pPtArray = AsortVertex(pPointCol, arrayX, arrayY);


                            for (int k = 0; k < pPointCol.PointCount; k++)
                            {
                                IPoint pPoint = new PointClass();
                                pPoint = pPointCol.get_Point(k);

                                MessageBox.Show(pPointCol.get_Point(k).ID.ToString());
                                for (int l = 0; l < pPtArray.Count; l++)
                                {
                                    if (pPoint.X == pPtArray.get_Element(l).X)
                                    {
                                        int ID = pPtArray.get_Element(l).ID;
                                        pPointCol.get_Point(k).ID = ID;
                                        MessageBox.Show(pPointCol.get_Point(k).ID.ToString());
                                        break;
                                    }
                                }
                            }
                            pFeat = pFeatCursor.NextFeature();
                        }
                    }
                }
            }
            m_MapControl.ActiveView.Refresh();
        }