Exemple #1
0
        public void SetCornerPts(Point3dList newcornerpts)
        {
            if (cornerpts != null)
            {
                cornerpts.Clear();
            }

            cornerpts = newcornerpts;
        }
Exemple #2
0
        /// <summary>
        /// This is the method that actually does the work.
        /// </summary>
        /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param>
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            int            iterations = 3;
            List <Point3d> iPoints    = new List <Point3d>();

            GridVectors = new List <Vector3d>();
            roadDensity = 0;
            List <Curve> outputCurves = new List <Curve>();

            pointCloudStructureList = new List <PointCloudStructure>();

            DA.GetDataList(0, iPoints);
            DA.GetDataList(1, GridVectors);
            DA.GetData(2, ref GridFirstPoint);
            DA.GetData(3, ref GridLastPoint);
            DA.GetData(4, ref boundary);
            DA.GetData(5, ref roadDensity);
            DA.GetData(6, ref angle);
            DA.GetData(7, ref iterations);
            DA.GetData(8, ref step);

            // step = blockWidth;
            // roadDensity = step - 10;

            gridRes    = (int)Math.Sqrt(GridVectors.Count) - 1;
            pointCloud = new Point3dList();

            int            sign          = 1;
            Vector3d       prevTensor    = new Vector3d(0, 1, 0);
            Point3d        nextPt        = new Point3d();
            Vector3d       nextTensor    = new Vector3d();
            List <Point3d> currPointList = new List <Point3d>();
            List <Point3d> prevPointList = new List <Point3d>();



            for (int i = 0; i < 1; i++)
            {/////////////////////////////////////////////////////
                List <Curve> currCurves = new List <Curve>();

                for (int j = 0; j < iPoints.Count; j++) // J ======= iPoints
                {
                    sign = 1;
                    currPointList.Clear();
                    prevPointList.Clear();

                    for (int k = 0; k < 2; k++)
                    {
                        prevPointList = new List <Point3d>(currPointList);
                        currPointList.Clear();
                        //  prevTensor = new Vector3d((i + 1) % 2, (i) % 2, 0);
                        prevTensor = new Vector3d(0, 0, 0);

                        if (GetTensor(iPoints[j], prevTensor) != Vector3d.Unset)
                        {
                            nextPt = iPoints[j] + sign * GetTensor(iPoints[j], prevTensor);

                            currPointList.Add(iPoints[j]);
                            prevTensor = GetTensor(iPoints[j], prevTensor);
                        }

                        int f = 0;
                        while (CheckPt(nextPt) && f < 40)
                        {
                            currPointList.Add(nextPt);
                            pointCloudStructureList.Add(new PointCloudStructure(nextPt, currPointList.Count - 1));
                            nextTensor = GetTensor(currPointList[currPointList.Count - 1], prevTensor);
                            nextPt     = currPointList[currPointList.Count - 1] + sign * nextTensor;
                            f++;
                            prevTensor = nextTensor;
                        }


                        if (pointCloud.Count > 0)
                        {
                            Point3d pt = pointCloud[pointCloud.ClosestIndex(nextPt)];
                            // if ((pt.DistanceTo(nextPt) <= roadDensity) && f > 0)
                            currPointList.Add(pt);
                        }

                        outputCurves.Add(new PolylineCurve(currPointList));
                        currCurves.Add(new PolylineCurve(currPointList));
                        sign = -1;
                    }

                    pointCloud.AddRange(currPointList);
                    pointCloud.AddRange(prevPointList);
                }

                /*  iPoints.Clear();
                 *
                 * foreach (PolylineCurve curve in currCurves)
                 * {
                 *    if (curve != null && curve.GetLength() > 0.1)
                 *    {
                 *        // if (curve.DivideEquidistant(blockWidth) != null)
                 *        //   iPoints.AddRange(new List<Point3d>(curve.DivideEquidistant(blockWidth)));
                 *        List<Point3d> points = new List<Point3d>();
                 *        for (int q = 0; q < curve.PointCount; q++)
                 *            points.Add(curve.Point(q));
                 *        iPoints.AddRange(points);
                 *    }
                 * }
                 */

                angle += 90;
            }//////////////////////////////////////////////

            Point3dList tempList1 = pointCloud;

            pointCloud.Clear();

            for (int i = 0; i < 1; i++)
            {/////////////////////////////////////////////////////
                List <Curve> currCurves = new List <Curve>();

                for (int j = 0; j < iPoints.Count; j++) // J ======= iPoints
                {
                    sign = 1;
                    currPointList.Clear();
                    prevPointList.Clear();

                    for (int k = 0; k < 2; k++)
                    {
                        prevPointList = new List <Point3d>(currPointList);
                        currPointList.Clear();
                        //  prevTensor = new Vector3d((i + 1) % 2, (i) % 2, 0);
                        prevTensor = new Vector3d(0, 0, 0);

                        if (GetTensor(iPoints[j], prevTensor) != Vector3d.Unset)
                        {
                            nextPt = iPoints[j] + sign * GetTensor(iPoints[j], prevTensor);

                            currPointList.Add(iPoints[j]);
                            prevTensor = GetTensor(iPoints[j], prevTensor);
                        }

                        int f = 0;
                        while (CheckPt(nextPt) && f < 40)
                        {
                            currPointList.Add(nextPt);
                            pointCloudStructureList.Add(new PointCloudStructure(nextPt, currPointList.Count - 1));
                            nextTensor = GetTensor(currPointList[currPointList.Count - 1], prevTensor);
                            nextPt     = currPointList[currPointList.Count - 1] + sign * nextTensor;
                            f++;
                            prevTensor = nextTensor;
                        }


                        if (pointCloud.Count > 0)
                        {
                            Point3d pt = pointCloud[pointCloud.ClosestIndex(nextPt)];
                            // if ((pt.DistanceTo(nextPt) <= roadDensity) && f > 0)
                            currPointList.Add(pt);
                        }

                        outputCurves.Add(new PolylineCurve(currPointList));
                        currCurves.Add(new PolylineCurve(currPointList));
                        sign = -1;
                    }

                    pointCloud.AddRange(currPointList);
                    pointCloud.AddRange(prevPointList);
                }
                iPoints.Clear();

                foreach (PolylineCurve curve in currCurves)
                {
                    if (curve != null && curve.GetLength() > 0.1)
                    {
                        // if (curve.DivideEquidistant(blockWidth) != null)
                        //   iPoints.AddRange(new List<Point3d>(curve.DivideEquidistant(blockWidth)));
                        List <Point3d> points = new List <Point3d>();
                        for (int q = 0; q < curve.PointCount; q++)
                        {
                            points.Add(curve.Point(q));
                        }
                        iPoints.AddRange(points);
                    }
                }

                angle += 90;
            }//////////////////////////////////////////////


            Point3dList tempList2 = pointCloud;

            pointCloud.Clear();


            pointCloud.AddRange(tempList1);
            pointCloud.AddRange(tempList2);



            for (int i = 0; i < 2; i++)
            {/////////////////////////////////////////////////////
                List <Curve> currCurves = new List <Curve>();

                for (int j = 0; j < iPoints.Count; j++) // J ======= iPoints
                {
                    sign = 1;
                    currPointList.Clear();
                    prevPointList.Clear();

                    for (int k = 0; k < 2; k++)
                    {
                        prevPointList = new List <Point3d>(currPointList);
                        currPointList.Clear();
                        //  prevTensor = new Vector3d((i + 1) % 2, (i) % 2, 0);
                        prevTensor = new Vector3d(0, 0, 0);

                        if (GetTensor(iPoints[j], prevTensor) != Vector3d.Unset)
                        {
                            nextPt = iPoints[j] + sign * GetTensor(iPoints[j], prevTensor);

                            currPointList.Add(iPoints[j]);
                            prevTensor = GetTensor(iPoints[j], prevTensor);
                        }

                        int f = 0;
                        while (CheckPt(nextPt) && f < 40)
                        {
                            currPointList.Add(nextPt);
                            pointCloudStructureList.Add(new PointCloudStructure(nextPt, currPointList.Count - 1));
                            nextTensor = GetTensor(currPointList[currPointList.Count - 1], prevTensor);
                            nextPt     = currPointList[currPointList.Count - 1] + sign * nextTensor;
                            f++;
                            prevTensor = nextTensor;
                        }


                        if (pointCloud.Count > 0)
                        {
                            Point3d pt = pointCloud[pointCloud.ClosestIndex(nextPt)];
                            // if ((pt.DistanceTo(nextPt) <= roadDensity) && f > 0)
                            currPointList.Add(pt);
                        }

                        outputCurves.Add(new PolylineCurve(currPointList));
                        currCurves.Add(new PolylineCurve(currPointList));
                        sign = -1;
                    }

                    // pointCloud.AddRange(currPointList);
                    //pointCloud.AddRange(prevPointList);
                }
                iPoints.Clear();

                PolylineCurve curve = currCurves[0] as PolylineCurve;
                //foreach (PolylineCurve curve in currCurves)
                // {
                if (curve != null && curve.GetLength() > 0.1)
                {
                    // if (curve.DivideEquidistant(blockWidth) != null)
                    //   iPoints.AddRange(new List<Point3d>(curve.DivideEquidistant(blockWidth)));
                    List <Point3d> points = new List <Point3d>();
                    for (int q = 0; q < curve.PointCount; q++)
                    {
                        points.Add(curve.Point(q));
                    }
                    iPoints.AddRange(points);
                }
                //   }

                angle += 90;
            }//////////////////////////////////////////////



            DA.SetDataList(0, outputCurves);
        }