void Start() { anim = GetComponent <Animator>(); perso = GetComponent <Rigidbody2D>(); speed2 = speed; poing = GetComponent <Poing>(); }
// Use this for initialization void Start() { script_IA3 = GetComponent <IA_3>(); anim = GetComponent <Animator>(); rb = GetComponent <Rigidbody2D>(); spriite = GetComponent <SpriteRenderer>(); health_bar_rouge.transform.localScale = new Vector2(starting_life, health_bar.transform.localScale.y); GameObject player = GameObject.Find("perso 1"); perso = player.transform; poing = perso.GetComponent <Poing>(); GameObject music2 = GameObject.Find("get_hit"); hurt = music2.GetComponent <AudioSource>(); GameObject music = GameObject.Find("adv1_meurt"); mort = music.GetComponent <AudioSource>(); GameObject le_score = GameObject.Find("txt_Score"); score = le_score.GetComponent <Score>(); GameObject Panel = GameObject.Find("bleu"); panel_score_fin = Panel.GetComponent <Panel_score_fin>(); // InvokeRepeating("techPlusUn",0,1); }
void Start() { anim = GetComponent <Animator>(); perso = GetComponent <Rigidbody2D>(); coll = GetComponent <CapsuleCollider2D>(); groundCheck = this.gameObject.transform.GetChild(0); poing = GetComponent <Poing>(); GameObject music = GameObject.Find("jump"); jumpSound = music.GetComponent <AudioSource>(); }