Exemple #1
0
 public override PmxVertexData[] CreateVertices(World wolrd, ShotProperty prop)
 {
     PmxVertexData[] result = new PmxVertexData[Data.VertexArray.Length];
     for (int i = 0; i < result.Length; i++)
     {
         result[i] = CloneUtil.Clone(Data.VertexArray[i]);
     }
     return(result);
 }
Exemple #2
0
 public override PmxVertexData[] CreateVertices(World wolrd, ShotProperty prop)
 {
     PmxVertexData[] result = new PmxVertexData[OriginalData.VertexArray.Length];
     for (int i = 0; i < result.Length; i++)
     {
         var clone = result[i] = CloneUtil.Clone(OriginalData.VertexArray[i]);
         clone.Pos = (Vector4)clone.Pos * prop.Scale;
     }
     return(result);
 }
Exemple #3
0
        static PmxVertexData MakeVert(Vector3 pos, Vector2 uv)
        {
            PmxVertexData pmxVertex = new PmxVertexData
            {
                Pos    = pos,
                Uv     = uv,
                BoneId = new int[] { 1 },
            };

            return(pmxVertex);
        }
        public ShotModelData(World world, ShotProperty property)
        {
            Property = property;
            World    = world;

            Bones = Property.Type.CreateBones(world, property);

            if (Property.Type.HasMesh)
            {
                Vertices  = Property.Type.CreateVertices(world, property);
                Indices   = Property.Type.CreateVertexIndices(world, property);
                Materials = Property.Type.CreateMaterials(world, property);
                Textures  = Property.Type.CreateTextures(world, property);
            }
            else
            {
                Vertices  = new PmxVertexData[0];
                Indices   = new int[0];
                Materials = new PmxMaterialData[0];
                Textures  = new string[0];
            }
        }
Exemple #5
0
 static TexturedVertex GetVert(PmxVertexData vert)
 {
     return(new TexturedVertex(vert.Pos, vert.Normal, vert.Uv));
 }