private void DoAccelerateQueue(int goldNum, int coldTime, int timing, int totalTime) { //获取加速后的所需的精力 int npcCount = new ShareCacheStruct <PlotNPCInfo>().FindAll(m => m.PlotID == plotID).Count; int battleNum = PlotHelper.GetBattleNum(coldTime); int turnsNum = PlotHelper.GetTurnsNum(npcCount, battleNum); int energyNum = turnsNum * PlotInfo.BattleEnergyNum; ContextUser.RemoveEnergyNum((short)energyNum); ContextUser.UseGold = MathUtils.Addition(ContextUser.UseGold, goldNum, int.MaxValue); ContextUser.UserStatus = UserStatus.Normal; //ContextUser.Update(); int totalTurnsNum = PlotHelper.GetTurnsNum(npcCount, PlotHelper.GetBattleNum(totalTime)); int tempNum = PlotHelper.GetBattleNum(timing); int sweepCount = PlotHelper.GetTurnsNum(npcCount, tempNum); int timesNum = PlotHelper.GetTimesNum(npcCount, tempNum); sweepCount = sweepCount == 0 ? 1 : sweepCount; for (int i = sweepCount; i <= totalTurnsNum; i++) { int j = 1; if (i == sweepCount) { j = timesNum; } for (; j <= npcCount; j++) { //TrumpAbilityAttack.CombatTrumpLift(ContextUser.UserID); PlotHelper.DoPlotSweepPrize(ContextUser.UserID, plotID, i, j, npcCount); } } }