private static Tuple <string, string> getMostPlayed(Playtime stats)
        {
            var    playtime    = stats.merge();
            var    sortedList  = (from entry in playtime orderby entry.Value descending select entry).ToList();
            string leaderboard = "";

            for (int i = 0; i < 5; i++)
            {
                if (sortedList[i].Value > 0.005)
                {
                    leaderboard += $"{sortedList[i].Key}: {Math.Round(playtime[sortedList[i].Key], 2)}hrs\n";
                }
                else
                {
                    break;
                }
            }

            if (playtime[sortedList[0].Key] > 0.005)
            {
                return(Tuple.Create(sortedList[0].Key, leaderboard));
            }

            return(Tuple.Create("CannotFetchArcade", "CannotFetchArcade"));
        }
        /// <summary>
        /// Determines the most played Hero of the last play session
        /// </summary>
        /// <param Name="oldStats">Playtime of each hero before the Timer elapsed</param>
        /// <param Name="newStats">Playtime of each hero after the Timer elapsed</param>
        /// <returns>A Tuple with the Name of the most played Hero, and a string presenting the change in playtime</returns>
        private Tuple <string, string> getSessionMostPlayed(Playtime oldStats, Playtime newStats)
        {
            var New        = newStats.merge();
            var Old        = oldStats.merge();
            var difference = new Dictionary <string, double>();

            foreach (string key in Old.Keys)
            {
                difference.Add(key, New[key] - Old[key]);
            }

            var    sortedList  = (from entry in difference orderby entry.Value descending select entry).ToList();
            string leaderboard = "";

            for (int i = 0; i < 5; i++)
            {
                if (sortedList[i].Value > 0.005)
                {
                    leaderboard += $"{sortedList[i].Key}: {Math.Round(New[sortedList[i].Key], 2)}hrs (+{Math.Round(sortedList[i].Value, 2)})\n";
                }
                else
                {
                    break;
                }
            }

            if (difference[sortedList[0].Key] > 0.005)
            {
                return(Tuple.Create(sortedList[0].Key, leaderboard));
            }

            return(Tuple.Create("CannotFetchArcade", "CannotFetchArcade"));
        }