IEnumerator Lerp(Collider collider) { Debug.LogError("Lerping"); float t = 0f; float duration = 2f; Vector3 startPostition = collider.transform.position; Vector3 endPostition = disc.transform.position; Quaternion startRotation = collider.transform.rotation; Quaternion endRotation = disc.transform.rotation; while (t < 1) { t += Time.deltaTime / duration; collider.transform.position = Vector3.Lerp(startPostition, endPostition, t); collider.transform.rotation = Quaternion.Lerp(startRotation, endRotation, t); yield return(null); } VinylScript vinylScript = collider.gameObject.GetComponent <VinylScript>(); PlaylistScript playlistScript = vinylScript.playlistScript; playlistScript.PlaySomething(); }
/// <summary> /// Logic for when a raycast line collides with a collider and and the input button is pressed /// </summary> void RayCastInput() { RaycastHit hit; if (Physics.Raycast(this.transform.position, this.transform.forward, out hit, raycastDistance)) { Debug.Log(hit.transform.name); ResumePlayback resumePlayback = hit.transform.GetComponent <ResumePlayback>(); PausePlayback pausePlayback = hit.transform.GetComponent <PausePlayback>(); PlaylistScript playlistScript = hit.transform.GetComponent <PlaylistScript>(); LeftHandUI leftHandUI = hit.transform.GetComponent <LeftHandUI>(); if (hit.transform.gameObject.tag == "key") { Text text = hit.transform.gameObject.GetComponentInChildren <Text>(); keyboardManagerScript.GenerateInput(text.text); } if (resumePlayback != null) { resumePlayback.ResumePlaybackFunction(); } else if (leftHandUI != null) { leftHandUI.OnRayCastHit(); } else if (pausePlayback != null) { pausePlayback.PausePlaybackFunction(); } else if (playlistScript != null) { if (playOnClick) { playlistScript.PlaySomething(); } if (GameObject.FindWithTag("vinyl") != null) { Destroy(GameObject.FindWithTag("vinyl")); } if (GameObject.FindWithTag("followCube") != null) { Destroy(GameObject.FindWithTag("followCube")); } InstansiateVinylWorking(hit, playlistScript); Debug.Log("Spawning Vinyl"); } } }
public override void OnInspectorGUI() { DrawDefaultInspector(); PlaylistScript playlistScript = (PlaylistScript)target; if (GUILayout.Button("Play Track")) { playlistScript.PlaySomething(); } if (GUILayout.Button("Spawn Vinyl")) { playlistScript.SpawnVinyl(); } }