private void Awake()
 {
     if (instance != null && instance != this)
     {
         Destroy(this.gameObject);
     }
     instance = this;
     DontDestroyOnLoad(this.gameObject);
 }
 private void OnEnable()
 {
     if (PlayfabController.PFC == null)
     {
         PlayfabController.PFC = this;
     }
     else
     {
         if (PlayfabController.PFC != this)
         {
             Destroy(this.gameObject);
         }
     }
     DontDestroyOnLoad(this.gameObject);
 }
Exemple #3
0
 private void Awake()
 {
     instance = this;
 }