Exemple #1
0
 // Start is called before the first frame update
 void Start()
 {
     bc         = GetComponent <BoxCollider2D>();
     nyusziBC   = GameObject.Find("blob").GetComponent <BoxCollider2D>();
     lifescript = GameObject.Find("blob").GetComponent <Player_life>();
     waitTime   = 2.0f;
 }
Exemple #2
0
    // Start is called before the first frame update
    void Start()
    {
        lifescript = GameObject.Find("blob").GetComponent <Player_life>();
        nyuszi     = GameObject.Find("blob");
        nyusziBC   = GameObject.Find("blob").GetComponent <BoxCollider2D>();
        rb         = GetComponent <Rigidbody2D>();
        Vector2 dir = nyuszi.transform.position - transform.position;

        dir.Normalize();
        rb.velocity += dir * speed;
        startPos     = rb.transform.position;
    }
 void Awake()
 {
     if (Player_life.instance == null)
     {
         Player_life.instance = this;
     }
     else
     {
         Destroy(this.gameObject);
     } // else
     Debug.Log("Inicio de sistema");
 }     // fin del Awake
Exemple #4
0
 private void Start()
 {
     pauseMenuUI.SetActive(false);
     lifescript            = GameObject.Find("blob").GetComponent <Player_life>();
     lifescript.LifeEvent += onLifeEvent;
 }