// Start is called before the first frame update void Start() { bc = GetComponent <BoxCollider2D>(); nyusziBC = GameObject.Find("blob").GetComponent <BoxCollider2D>(); lifescript = GameObject.Find("blob").GetComponent <Player_life>(); waitTime = 2.0f; }
// Start is called before the first frame update void Start() { lifescript = GameObject.Find("blob").GetComponent <Player_life>(); nyuszi = GameObject.Find("blob"); nyusziBC = GameObject.Find("blob").GetComponent <BoxCollider2D>(); rb = GetComponent <Rigidbody2D>(); Vector2 dir = nyuszi.transform.position - transform.position; dir.Normalize(); rb.velocity += dir * speed; startPos = rb.transform.position; }
void Awake() { if (Player_life.instance == null) { Player_life.instance = this; } else { Destroy(this.gameObject); } // else Debug.Log("Inicio de sistema"); } // fin del Awake
private void Start() { pauseMenuUI.SetActive(false); lifescript = GameObject.Find("blob").GetComponent <Player_life>(); lifescript.LifeEvent += onLifeEvent; }