void Start() { multishot = MaxMultiShot; weaponsSystems = GameObject.Find("PlayerWeaponSpawner").GetComponent <Player_Weapons_V2>(); UI_Main = GameObject.Find("UI").GetComponent <UI_Main>(); PlayerLives = 3; PlayerLivesMasterObj = GameObject.Find("PlayerLives"); StartCoroutine(PlayerLifeGenerator()); PlayerBrain = false; BeamLaser = false; }
// Start is called before the first frame update void Start() { // if (gameObject.name == "FireButton") PlayerWeapons = GameObject.FindWithTag("PlayerWeaponSpawner"); PlayerWeaponsScript = PlayerWeapons.gameObject.GetComponent <Player_Weapons_V2>(); touchXLower = Background.position.x - ((Background.sizeDelta.x / 2) + TouchLimiter); touchXUpper = Background.position.x + ((Background.sizeDelta.x / 2) + TouchLimiter); touchYLower = Background.position.y - (Background.sizeDelta.y / 2) - TouchLimiter; touchYUpper = Background.position.y + ((Background.sizeDelta.y / 2) + TouchLimiter); }