public void ChangeType(Player_Type type) { Type = type; var materials = m_Renderer.materials; if (m_Renderer.materials[IndexOfMaterialTochange] != null) { if (type == Player_Type.TopDown) { gameObject.tag = TopDownerTag; materials[IndexOfMaterialTochange] = TopDownerMaterial; GetComponent<Camera_Switcher>().backToRegularCam(); } else if (type == Player_Type.Regular) { gameObject.tag = RegularPlayerTag; materials[IndexOfMaterialTochange] = RegularPlayerMaterial; } m_Renderer.materials = materials; } }
public Player(Piece_Color color, Player_Type type, int number) { this.Color = color; this.Type = type; this.Number = number; }