/// <summary> /// Tells the Textbox to say what the player's doing /// </summary> private void PlayerActionAnnounce() { AttackInfo = PS.Attack(Choice); //Debug.Log(AttackInfo[0] + " " + AttackInfo[1] + " " + AttackInfo[2] + " " + AttackInfo[3] + " " + AttackInfo[4] + " " + AttackInfo[5]); ConvertAttack(); //Debug.Log("Player uses " + AttackInfo[0]); Textbox.text = "Player uses " + AttackInfo[0]; Invoke("PlayerActionCommit", 1.0f); }