void Start()
    {
        tankStats    = GameObject.Find("Tank_Player").GetComponent <CharacterStats>();
        skills       = GameObject.Find("Tank_Player").GetComponent <Player_Skills>();
        healthBar    = GameObject.Find("TankHealthBar").GetComponent <TankHealthBar>();
        healingImage = GameObject.Find("TankHealingImage");

        healthBar.SetMaxHealth(tankStats.maxHealth);
    }
Exemple #2
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    void Start()
    {
        objectTex = gameObject.GetComponent <RawImage>();
        skills    = GameObject.Find("Tank_Player").GetComponent <Player_Skills>();

        fullHealth     = Resources.Load("Bonus_PokerFace") as Texture;
        semiFullHealth = Resources.Load("Bonus_Confused") as Texture;
        halfHealth     = Resources.Load("Bonus_Sad") as Texture;
        thirdHealth    = Resources.Load("Bonus_Yell") as Texture;
        death          = Resources.Load("T_6_head_scull_") as Texture;

        objectTex.texture = fullHealth;
    }