private void Start() { parentObj = transform.parent.gameObject; AIcol = GetComponent <SphereCollider>(); pControl = parentObj.GetComponent <Player_Movement_Controller>(); fBS = parentObj.GetComponent <Fighter_Battle_Script>(); fSS = parentObj.GetComponent <Fighter_Stats_Script>(); anim = parentObj.GetComponent <Animator>(); controller = parentObj.GetComponent <CharacterController>(); teamInt = fSS.teamInt; if (fSS.AILevel == 0) { gameObject.SetActive(false); } }
void Start() { movement = GameObject.Find("Movement").GetComponent <Player_Movement_Controller>(); gameController = GameObject.Find("Game").GetComponent <Game_Controller>(); }
//Movement controller létrehozás void CreateMoveControl() { moveScript = movementController.GetComponent <Player_Movement_Controller>(); moveScript.AddPlayer(player); }