void Start() { pm = this.GetComponent <Player_Mov>(); }
// Use this for initialization void Start() { pm = playerLoc.GetComponent<Player_Mov>(); pc = playerLoc.GetComponent<PlayerClimb>(); pc.Move = false; }
void Start() { pm = this.GetComponent<Player_Mov>(); }
// Use this for initialization void Start() { pm = playerLoc.GetComponent <Player_Mov>(); pc = playerLoc.GetComponent <PlayerClimb>(); pc.Move = false; }
// Use this for initialization void Start() { pm = this.GetComponent<Player_Mov>(); sb = go.GetComponent<warningActivit> (); nS = false; }
// Use this for initialization void Start() { pm = this.GetComponent <Player_Mov>(); sb = go.GetComponent <warningActivit> (); nS = false; }