void Start() { //gameObject.GetComponent<Renderer>().material.shader = Shader.Find("Custom/ImageEffectShader"); rb = GetComponent <Rigidbody>(); rb.mass = 1000; _propBlock = new MaterialPropertyBlock(); players = GameObject.FindGameObjectsWithTag("PlayerCharacter"); if (players.Length != 0) { playerState = players[0].GetComponent <Player_Input_Manager_PP_001>(); a = players[0]; foundPlayers = true; } rend = GetComponent <Renderer>(); tempMaterial = materialEffect; //rend.GetPropertyBlock(_originalpropBlock); originalColor = GetComponent <Renderer>().material.GetColor("_Color"); rend.GetPropertyBlock(_propBlock); }
private void FindPlayers() { players = GameObject.FindGameObjectsWithTag("PlayerCharacter"); if (players.Length != 0) { playerState = players[0].GetComponent <Player_Input_Manager_PP_001>(); a = players[0]; foundPlayers = true; } }
void Start() { cam = gameObject.GetComponent <Camera>(); playerScript = player.GetComponent <Player_Input_Manager_PP_001>(); semiTransformUp = new Vector3(0, -1.0f, 0); semiTransformForward = new Vector3(0, 0, 0); player.GetComponent <AudioSource>().Play(); _GM.instance.TurnOffMainCamera(); qStart = transform.rotation; //print(qStart); }