// Use this for initialization void Start() { audioSync = GetComponent <Audio_Sync>(); variablesScript = GetComponent <variables>(); playerGUIScript = GetComponent <Player_GUI>(); //fireDelay = variablesScript.fireDelay; }
// Use this for initialization void Start() { healthText = GameObject.Find("Health Text").GetComponent <Text> (); healthBar = GameObject.Find("Health Bar").GetComponent <Image>(); playerGUIScript = GetComponent <Player_GUI>(); variablesScript = GetComponent <variables>(); playerGUIScript.SetHealthText(); randomSpin = new Vector3(Random.Range(20F, 40F), Random.Range(20F, 40F), Random.Range(20F, 40F)); health = maxHealth; /* * if (isLocalPlayer) { * healthText.text = health + ""; * healthBar.fillAmount = 1; * } */ }