public void Orc_Berseker(bool val) { if (val == true) { Orc_toggle1.GetComponent <Toggle>().isOn = false; Orc_toggle2.GetComponent <Toggle>().isOn = true; C = "Berseker"; selectedName.text = "Berseker : Strength +20 \n Dexternity(Speed) +20 \n -10% Constitution(M Defense) \n +30% Endurance(HP) \n -20% Intelligence"; string encrypted = cryptography.Encrypt(C); QuickSaveWriter.Create("Temp") .Write(cryptography.Encrypt("Class"), encrypted) .Commit(); Player_Data Data = Player.GetComponent <Player_Data>(); Data.class1(C); } }
public void Orc_Warrior(bool val) { if (val == true) { Orc_toggle1.GetComponent <Toggle>().isOn = true; Orc_toggle2.GetComponent <Toggle>().isOn = false; C = "Warrior"; selectedName.text = "Warrior : Strength +10 \n Dexternity(Speed) +10 \n Endurance(HP) +10 \n Vitality(Defense) +10"; string encrypted = cryptography.Encrypt(C); QuickSaveWriter.Create("Temp") .Write(cryptography.Encrypt("Class"), encrypted) .Commit(); Player_Data Data = Player.GetComponent <Player_Data>(); Data.class1(C); } }
public void Elf_Mage(bool val) { if (val == true) { Elf_toggle1.GetComponent <Toggle>().isOn = false; Elf_toggle2.GetComponent <Toggle>().isOn = false; Elf_toggle3.GetComponent <Toggle>().isOn = true; C = "Mage"; selectedName.text = "Mage : -50% Strength \n -50% Dexternity(Speed) \n -50% Endurance(HP) \n Intelligence(Magic Attack) +30 \n Constitution(M Defense) +10 \n +100% Intelligence(Magic Attack)"; string encrypted = cryptography.Encrypt(C); QuickSaveWriter.Create("Temp") .Write(cryptography.Encrypt("Class"), encrypted) .Commit(); Player_Data Data = Player.GetComponent <Player_Data>(); Data.class1(C); } }
public void Human_Duelist(bool val) { if (val == true) { Human_toggle1.GetComponent <Toggle>().isOn = false; Human_toggle2.GetComponent <Toggle>().isOn = false; Human_toggle3.GetComponent <Toggle>().isOn = false; Human_toggle4.GetComponent <Toggle>().isOn = false; Human_toggle5.GetComponent <Toggle>().isOn = false; Human_toggle6.GetComponent <Toggle>().isOn = false; Human_toggle7.GetComponent <Toggle>().isOn = true; C = "Duelist"; selectedName.text = "Duelist : Strength +15 \n Endurance(HP) +5 \n Dexternity(Speed) +15 \n Vitality(Defense) +5"; string encrypted = cryptography.Encrypt(C); QuickSaveWriter.Create("Char") .Write(cryptography.Encrypt("Class"), encrypted) .Commit(); Player_Data Data = Player.GetComponent <Player_Data>(); Data.class1(C); } }
public void Human_Barbarian(bool val) { if (val == true) { Human_toggle1.GetComponent <Toggle>().isOn = false; Human_toggle2.GetComponent <Toggle>().isOn = false; Human_toggle3.GetComponent <Toggle>().isOn = false; Human_toggle4.GetComponent <Toggle>().isOn = false; Human_toggle5.GetComponent <Toggle>().isOn = false; Human_toggle6.GetComponent <Toggle>().isOn = true; Human_toggle7.GetComponent <Toggle>().isOn = false; C = "Barbarian"; selectedName.text = "Barbarian : Strength +10 \n Endurance(HP) +20 \n Dexternity(Speed) +10 \n -20% Constitution(M Defense) \n +10% Strength \n +10% Endurance(HP)"; string encrypted = cryptography.Encrypt(C); QuickSaveWriter.Create("Temp") .Write(cryptography.Encrypt("Class"), encrypted) .Commit(); Player_Data Data = Player.GetComponent <Player_Data>(); Data.class1(C); } }
public void Human_Paladin(bool val) { if (val == true) { Human_toggle1.GetComponent <Toggle>().isOn = false; Human_toggle2.GetComponent <Toggle>().isOn = false; Human_toggle3.GetComponent <Toggle>().isOn = true; Human_toggle4.GetComponent <Toggle>().isOn = false; Human_toggle5.GetComponent <Toggle>().isOn = false; Human_toggle6.GetComponent <Toggle>().isOn = false; Human_toggle7.GetComponent <Toggle>().isOn = false; C = "Paladin"; selectedName.text = "Paladin: Strength +10 \n Dexternity(Speed) +5 \n Endurance(HP) +10 \n Intelligence(Magic Attack) +5 \n Constitution(M Defense) +10"; string encrypted = cryptography.Encrypt(C); QuickSaveWriter.Create("Temp") .Write(cryptography.Encrypt("Class"), encrypted) .Commit(); Player_Data Data = Player.GetComponent <Player_Data>(); Data.class1(C); } }