void UseItem()
 {
     if (items[cursorIndex].arma != null)
     {
         player.AddArma(items[cursorIndex].arma);
     }
     else if (items[cursorIndex].itemConsumivel != null)
     {
         player.UseIten(items[cursorIndex].itemConsumivel);
         inventory.RemoveItem(items[cursorIndex].itemConsumivel);
         cursorIndex = 0;
         RefreshItemList();
         UpdateItemsList(2);
         scrollVertical.value = 1;
     }
     else if (items[cursorIndex].armadura != null)
     {
         player.AddArmadura(items[cursorIndex].armadura);
     }
     UpdateAtributes();
     if (items.Count > 0)
     {
         UpdateDescription();
     }
     else
     {
         descriptionText.text = "";
     }
 }
    private void OnTriggerEnter2D(Collider2D collision)
    {
        Player_Controller player = collision.GetComponent <Player_Controller>();

        Debug.Log("teste2");
        if (player != null)
        {
            player.AddArma(arma);
            Inventory.inventory.AddWeapon(arma);
            Destroy(gameObject);
        }
    }