Exemple #1
0
    private void EnableNormalSkeleton()
    {
        characterAimBase.SetVObjectEnabled(false);
        characterAimBase.enabled = false;
        playerAim.enabled        = false;

        playerBase.enabled  = true;
        playerPunch.enabled = true;
        playerSword.enabled = true;
        playerBase.RefreshBodySkeletonMesh();
    }