private void Awake() { Instance = this; player_Animation = GetComponent <Player_Animation>(); player_Stats = GetComponent <Player_Stats>(); player_Collision = GetComponent <Player_Collision>(); player_Actions = GetComponent <Player_Actions>(); player_Input = GetComponent <Player_Input>(); player_Equipment = GetComponent <Player_Equipment>(); player_Quest = GetComponent <Player_Quest>(); player_Event = GetComponent <Player_Events>(); animator = GetComponent <Animator>(); rb2D = GetComponent <Rigidbody2D>(); }
private void Start() { player = transform.parent; playerMovement = player.GetComponent <Player_Actions>(); }