private static void AddInactivePlayerSuffix(PlayerWithNemesis playerWithNemesis) { if (!playerWithNemesis.PlayerActive) { playerWithNemesis.PlayerName += " (INACTIVE)"; } }
private static void ValidatePlayerNotNull(PlayerWithNemesis player) { if (player == null) { throw new ArgumentNullException("player"); } }
public void SetUp() { builder = new PlayerWithNemesisViewModelBuilder(); this.playerWithNemesis = new PlayerWithNemesis { PlayerId = 100, PlayerRegistered = true, PlayerName = "player name", PlayerActive = true, NemesisPlayerId = 300, NemesisPlayerName = "nemesis player name", PreviousNemesisPlayerId = 400, PreviousNemesisPlayerName = "previous nemesis player name", GamingGroupId = gamingGroupId, GamesLost = 1, GamesWon = 1, TotalPoints = 10, TotalChampionedGames = 1 }; currentUser = new ApplicationUser { CurrentGamingGroupId = gamingGroupId }; }
public PlayerWithNemesisViewModel Build(PlayerWithNemesis playerWithNemesis, ApplicationUser currentUser) { ValidatePlayerNotNull(playerWithNemesis); AddInactivePlayerSuffix(playerWithNemesis); PlayerWithNemesisViewModel model = new PlayerWithNemesisViewModel { PlayerId = playerWithNemesis.PlayerId, PlayerName = playerWithNemesis.PlayerName, PlayerActive = playerWithNemesis.PlayerActive, PlayerRegistered = playerWithNemesis.PlayerRegistered, UserCanEdit = (currentUser != null && playerWithNemesis.GamingGroupId == currentUser.CurrentGamingGroupId), NemesisPlayerId = playerWithNemesis.NemesisPlayerId, NemesisPlayerName = playerWithNemesis.NemesisPlayerName, PreviousNemesisPlayerId = playerWithNemesis.PreviousNemesisPlayerId, PreviousNemesisPlayerName = playerWithNemesis.PreviousNemesisPlayerName, NumberOfPlayedGames = playerWithNemesis.GamesLost + playerWithNemesis.GamesWon, OverallWinPercentage = WinPercentageCalculator.CalculateWinPercentage(playerWithNemesis.GamesWon, playerWithNemesis.GamesLost), TotalPoints = playerWithNemesis.TotalPoints, TotalChampionedGames = playerWithNemesis.TotalChampionedGames }; return(model); }
public PlayerWithNemesisViewModel Build(PlayerWithNemesis playerWithNemesis, string email, ApplicationUser currentUser) { ValidatePlayerNotNull(playerWithNemesis); AddInactivePlayerSuffix(playerWithNemesis); var totalGamesPlayed = playerWithNemesis.GamesLost + playerWithNemesis.GamesWon; var model = new PlayerWithNemesisViewModel { PlayerId = playerWithNemesis.PlayerId, PlayerName = playerWithNemesis.PlayerName, PlayerActive = playerWithNemesis.PlayerActive, PlayerRegistered = playerWithNemesis.PlayerRegistered, RegisteredUserEmailAddress = email, UserCanEdit = (currentUser != null && playerWithNemesis.GamingGroupId == currentUser.CurrentGamingGroupId), NemesisPlayerId = playerWithNemesis.NemesisPlayerId, NemesisPlayerName = playerWithNemesis.NemesisPlayerName, PreviousNemesisPlayerId = playerWithNemesis.PreviousNemesisPlayerId, PreviousNemesisPlayerName = playerWithNemesis.PreviousNemesisPlayerName, NumberOfPlayedGames = totalGamesPlayed, OverallWinPercentage = WinPercentageCalculator.CalculateWinPercentage(playerWithNemesis.GamesWon, playerWithNemesis.GamesLost), NemePointsSummary = new NemePointsSummaryViewModel(playerWithNemesis.NemePointsSummary), TotalChampionedGames = playerWithNemesis.TotalChampionedGames, AveragePointsPerGame = totalGamesPlayed > 0 ? (float)playerWithNemesis.NemePointsSummary.TotalPoints / (float)totalGamesPlayed : 0, AchievementsPerLevel = playerWithNemesis.AchievementsPerLevel }; return(model); }