public PlayerWindow(Rect aStartPos, GUIContent aContent, GUIStyle aStyle, params GUILayoutOption[] aOptions) : base(aStartPos, aContent, aStyle, aOptions) { playerWindowAppearance = new PlayerWindowAppearance(aStartPos, new GUIContent(TC.get("NPC.LookPanelTitle")), "Window"); playerWindowDialogConfiguration = new PlayerWindowDialogConfiguration(aStartPos, new GUIContent(TC.get("NPC.DialogPanelTitle")), "Window"); playerWindowDocumentation = new PlayerWindowDocumentation(aStartPos, new GUIContent(TC.get("NPC.Documentation")), "Window"); selectedButtonSkin = (GUISkin)Resources.Load("Editor/ButtonSelected", typeof(GUISkin)); }
public PlayerWindow(Rect aStartPos, GUIStyle aStyle, params GUILayoutOption[] aOptions) : base(aStartPos, new GUIContent(TC.get("Element.Name26")), aStyle, aOptions) { var c = new GUIContent(); c.image = (Texture2D)Resources.Load("EAdventureData/img/icons/player", typeof(Texture2D)); c.text = TC.get("Element.Name26"); ButtonContent = c; playerWindowAppearance = new PlayerWindowAppearance(aStartPos, new GUIContent(TC.get("NPC.LookPanelTitle")), "Window"); playerWindowDialogConfiguration = new PlayerWindowDialogConfiguration(aStartPos, new GUIContent(TC.get("NPC.DialogPanelTitle")), "Window"); playerWindowDocumentation = new PlayerWindowDocumentation(aStartPos, new GUIContent(TC.get("NPC.Documentation")), "Window"); selectedButtonSkin = (GUISkin)Resources.Load("Editor/ButtonSelected", typeof(GUISkin)); }