public Scene(RootObject p_rootObject, Player p_player, params Entity[] p_entities) { tag = "Scene"; player = p_player; _rootObject = p_rootObject; _collider = new Collider(p_rootObject); entities = new List <Entity>(p_entities); entitiesToRemove = new List <Entity>(); _playerWeaponManager = new PlayerWeaponManager(p_player); _playerWeaponManager.OnLinkSwordDie += _playerWeaponManager_OnLinkSwordDie; _enemyWeaponManager = new EnemyWeaponManager(); SetPortals(RootObjectUtil.GetLayerByName(p_rootObject, "Portals")); SetItems(RootObjectUtil.GetLayerByName(p_rootObject, "Items")); SetEnemies(RootObjectUtil.GetLayerByName(p_rootObject, "Enemies")); SetDoors(RootObjectUtil.GetLayerByName(p_rootObject, "Doors")); entities.Add(player); portals.ForEach(p_portal => entities.Add(p_portal)); _enemies.ForEach(p_enemy => entities.Add(p_enemy)); if (_enemies.Count == 0) { AllEnemiesDead(); } _worldTileSet = Main.s_game.Content.Load <Texture2D>("TileSet_World"); _collisionMask = Main.s_game.Content.Load <Texture2D>("TileSet_CollisionMask"); SoundManager.instance.Play(World.IsOpenWorld() ? SoundType.OVERWORLD : SoundType.DUNGEON, true); SoundManager.instance.StopAndDispose(World.IsOpenWorld() ? SoundType.DUNGEON : SoundType.OVERWORLD); }
public void Interact() { PlayerWeaponManager player = FindObjectOfType <PlayerWeaponManager>(); player.ChangeWeapon(pickupWeapon); Destroy(gameObject); }
private void Start() { weaponManager = GetComponent <PlayerWeaponManager>(); rb = GetComponent <Rigidbody>(); muzzleFlash.SetActive(false); setCurrentWeapon(startingWeapon); }
protected virtual void Awake() { health = GetComponent <Health>(); weaponManager = GetComponent <PlayerWeaponManager>(); crossHair = GetComponent <CrossHairData>(); characterController = GetComponent <CharacterController>(); }
//private void Awake() private void Init() { if (IsPlayer) { PlayerController controller = gameObject.AddComponent <PlayerController>(); controller.UpperPart = this.UpperPart; PlayerWeaponManager playerWeaponManager = gameObject.AddComponent <PlayerWeaponManager>(); playerWeaponManager.UpperPart = this.UpperPart; playerWeaponManager.BulletVFX = this.Bullet; playerWeaponManager.HitVFX = this.HitVFX; playerWeaponManager.MuzzleVFX = this.MuzzleVFX; playerWeaponManager.InitBulletPosition = this.InitBulletPosition; playerWeaponManager.ShootSound = Shoot; } else { EnemyController controller = gameObject.AddComponent <EnemyController>(); controller.UpperPart = this.UpperPart; EnemyWeaponManager enemyWeaponManager = gameObject.AddComponent <EnemyWeaponManager>(); enemyWeaponManager.UpperPart = this.UpperPart; enemyWeaponManager.BulletVFX = this.Bullet; enemyWeaponManager.HitVFX = this.HitVFX; enemyWeaponManager.MuzzleVFX = this.MuzzleVFX; enemyWeaponManager.InitBulletPosition = this.InitBulletPosition; enemyWeaponManager.ShootSound = Shoot; } PositionManager positionManager = gameObject.AddComponent <PositionManager>(); positionManager.SetParameters(this.gameObject); }
void Awake() { cM = GetComponent <characterMove>(); pI = GetComponent <PlayerInput>(); cH = GetComponent <characterHealth>(); weaponManager = GetComponent <PlayerWeaponManager>(); }
public void Setup() { _movement = m_Instance.GetComponent <PlayerMovement>(); _playerWeaponManager = m_Instance.GetComponent <PlayerWeaponManager>(); _movement.playerNum = playerNum; _playerWeaponManager.playerNum = playerNum; m_Instance.name = "Palyer " + playerNum; }
void Start() { InstantiateMeleeWeapon(); _playerWeaponManager = gameObject.GetComponentInParent <PlayerWeaponManager>(); _playerNum = _playerWeaponManager.playerNum; _prevMeleeTime = Time.time; _meleeBtn = "Melee" + _playerNum; }
private void SetupWeapons() { _weaponManager = transform.GetComponent <PlayerWeaponManager>(); if (_weaponManager == null) { throw new MissingComponentException("No PlayerWeaponManager found on Player object"); } _weaponManager.InitializeWeapon(PlayerNumber, transform.Find(GameConstants.ObjectName_WeaponAnchor)); }
public void Die() { //////////////////// Drop all items PlayerWeaponManager wm = GetComponent <PlayerWeaponManager>(); List <GameObject> weapons = wm.weapons; //////////////////// Spawn bodyparts foreach (GameObject bodyPart in corpse) { Instantiate(bodyPart, transform.position + new Vector3(Random.Range(-corpseSpawnOffset, corpseSpawnOffset), Random.Range(-corpseSpawnOffset, corpseSpawnOffset), 0.0f), Quaternion.identity); } //////////////////// Explode GameObject thisExplosion = explosion; CircleCollider2D thisCollider = thisExplosion.GetComponent <CircleCollider2D>(); PointEffector2D thisEffector = thisExplosion.GetComponent <PointEffector2D>(); thisCollider.radius = explosionRadius; thisEffector.forceMagnitude = explosionForce; thisExplosion.GetComponent <Explosion>().duration = explosionDuration; Instantiate(explosion, transform.position, Quaternion.identity); /////////////////// Self Destruct GameObject.FindGameObjectWithTag("PlayerGraphics").SetActive(false); GameObject.FindGameObjectWithTag("PlayerJetpack").SetActive(false); GetComponent <PlayerMove>().enabled = false; GetComponent <PlayerPickUp>().enabled = false; GetComponent <PlayerAnimControl>().enabled = false; GetComponent <PlayerWeaponManager>().enabled = false; GetComponent <Animator>().enabled = false; GetComponent <BoxCollider2D>().enabled = false; GetComponent <CircleCollider2D>().enabled = false; GetComponent <Rigidbody2D>().simulated = false; foreach (GameObject weapon in weapons) { weapon.SetActive(true); weapon.GetComponent <WeaponStats>().Drop(); weapon.GetComponent <WeaponStats>().is_shooting = false; weapon.GetComponent <Animator>().SetBool("Shooting", false); //Debug.Log("Weapon dropped"); } GameObject.FindGameObjectWithTag("UI").GetComponent <UI_Dead>().Dead(); //GameObject.FindGameObjectWithTag("Cursor").GetComponent<Cursory>().enabled = false; //GameObject.FindGameObjectWithTag("Cursor").GetComponent<SpriteRenderer>().enabled = false; //Cursor.visible = true; _GM_.playerAlive = false; enabled = false; }
void Start() { _playerWeaponManager = gameObject.GetComponent <PlayerWeaponManager>(); _fieldOfViewHelper = gameObject.GetComponent <FieldOfViewHelper>(); _playerNum = _playerWeaponManager.playerNum; Debug.Log("Player Num : " + _playerNum); _prevBulletSpawnTime = Time.time; _fireBtn = "P" + _playerNum + "Attack1"; }
public override void OnInspectorGUI() { DrawDefaultInspector(); if (GUILayout.Button("[Test] Apply Current Weapon")) { PlayerWeaponManager pWeaponManager = (PlayerWeaponManager)target; pWeaponManager.SelectWeapon(pWeaponManager.currentWeapon); } }
void Start() { playerWeaponManager = GetComponent <PlayerWeaponManager>(); List <BaseStat> _SwordStats = new List <BaseStat>(); _SwordStats.Add(new BaseStat(3, "Power", "Your power level.")); _SwordStats.Add(new BaseStat(2, "Vitality", "Your vitality level.")); sword = new Item(_SwordStats, "Sword"); }
// Use this for initialization void Start() { if (!(rgbd = gameObject.GetComponent <Rigidbody>())) { rgbd = gameObject.GetComponentInChildren <Rigidbody>(); } playerVelocity = new Vector3(); coll = playerBox.GetComponent <Collider>(); pwm = GetComponent <PlayerWeaponManager>(); }
void Start() { _playerWeaponManager = gameObject.GetComponent <PlayerWeaponManager>(); _fieldOfViewHelper = gameObject.GetComponent <FieldOfViewHelper>(); _playerNum = _playerWeaponManager.playerNum; _remainingBulletInChamber = _bulletNumberinChamber; // Debug.Log("Player Num in fire : " + _playerNum); _prevBulletSpawnTime = Time.time; _fireBtn = "P" + _playerNum + "Attack1"; }
void MakeInstance() { if (instance == null) { instance = this; } else { Destroy(gameObject); } }
// Start is called before the first frame update void Start() { _GM_ = GameObject.FindGameObjectWithTag("GM").GetComponent <GM>(); _GM_.AddShootingActiveSwitch("UI_Inventory"); player = _GM_.player; pw = player.GetComponent <PlayerWeaponManager>(); dm = player.GetComponent <DeployablesManager>(); selectPanel.SetActive(false); inventoryPanel.SetActive(false); resetStatsPanel(); }
public void PickUp(Item item) { bool remain = false; switch (item.type) { case "Ammo": PlayerWeaponManager wm = player.GetComponent <PlayerWeaponManager>(); wm.ammo_count[wm.ammo_type.IndexOf(item.name)] += Mathf.RoundToInt(item.count); items.Remove(item); break; case "Health": PlayerStats ps = player.GetComponent <PlayerStats>(); ps.health += item.count; items.Remove(item); break; case "Fuel": PlayerMove pm = player.GetComponent <PlayerMove>(); float leftover = pm.AddFuel(item.count); if (leftover != 0) { item.count = leftover; remain = true; } items.Remove(item); break; case "Module": PlayerModuleManager mm = player.GetComponent <PlayerModuleManager>(); if (mm.InsertModule(item.module) == false) { remain = true; } items.Remove(item); break; case "Weapon": GameObject wp = Instantiate((item.obj), transform.position, Quaternion.identity); wp.GetComponent <WeaponStats>()._GM_ = GameObject.FindGameObjectWithTag("GM").GetComponent <GM>(); wp.GetComponent <WeaponStats>().PickUp(player.GetComponent <PlayerPickUp>().weaponsFolder.transform); items.Remove(item); break; } if (remain) { items.Add(item); } RefreshSlots(); }
void Start() { _playerWeaponManager = gameObject.GetComponent <PlayerWeaponManager>(); _fieldOfViewHelper = gameObject.GetComponent <FieldOfViewHelper>(); _playerNum = _playerWeaponManager.playerNum; _prevBulletSpawnTime = Time.time; // _fireBtn = "P" + _playerNum + "Attack2"; _fireBtn = "P" + _playerNum + "Attack2"; // Debug.Log("Raycast " + _fireBtn); }
protected virtual void Awake() { damagableTags = new HashSet <string>(); foreach (string t in DamagableTags) { damagableTags.Add(t); } manager = GetComponentInParent <PlayerWeaponManager>(); if (manager != null) { spawner = manager.spawner; } }
public void Setup() { _movement = m_Instance.GetComponent <PlayerMovement>(); _playerWeaponManager = m_Instance.GetComponent <PlayerWeaponManager>(); _schildManager = m_Instance.GetComponentInChildren <ShieldManager>(); _movement.playerNum = playerNum; _schildManager.playerNum = playerNum; _playerWeaponManager.playerNum = playerNum; m_Instance.name = "Palyer " + playerNum; SetPlayerMatColor(); }
public void InitReferences() { if (didInit) { return; } didInit = true; body = _body; sprites = _sprites; playerEffects = _playerEffects; playerHealth = _playerHealth; playerMovement = _playerMovement; playerWeaponManager = _playerWeaponManager; artifactManager = _ArtifactManager; playerEffects.InitReferences(); //ResetSnakeToDefault(); }
public void Access() { bool remain = false; switch (type) { case "Ammo": PlayerWeaponManager wm = GM.GetPlayer().GetComponent <PlayerWeaponManager>(); wm.ammo_count[wm.ammo_type.IndexOf(name)] += Mathf.RoundToInt(count); GM.DisplayText3("Picked up: " + name + " x (" + count + ")", false, 0); break; case "Deployable": bool ant = false; foreach (Item _GM_I in GM.GetGM().itemsList) { if (_GM_I.name == name) { Item a = _GM_I; a.count = Mathf.RoundToInt(count); DeployablesManager dm = GM.GetPlayer().GetComponent <DeployablesManager>(); dm.dplybles_count[dm.deployables.IndexOf(a.obj)] += (int)a.count; GM.DisplayText3("Picked up: " + name + " GRND x (" + count + ")", false, 0); ant = true; break; } } if (!ant) { Debug.Log("ERR: Unknown deployable item name"); } break; case "Health": PlayerStats ps = GM.GetPlayer().GetComponent <PlayerStats>(); ps.health += count; GM.DisplayText3("Health += " + count, false, 0); break; case "Fuel": PlayerMove pm = GM.GetPlayer().GetComponent <PlayerMove>(); float leftover = pm.AddFuel(count); if (leftover != 0) { if (leftover == count) { GM.DisplayText3("Maximum fuel capacity reached", false, 0); } else { GM.DisplayText3("Fuel += " + (count - leftover) + "mL", false, 0); count = leftover; remain = true; } } else { GM.DisplayText3("Fuel += " + count + "mL", false, 0); } break; } if (!remain) { Destroy(gameObject); } }
public void EnterCommand(string com) { string[] coms = com.Split('/'); /* * for (int i = 0; i < coms.Length; i++) * { * coms[i] = coms[i].ToLower(); * Debug.Log(coms[i]); * } */ try { switch (coms[0]) { case "player": switch (coms[1]) { case "health": if (coms[2] == "max") { GM.GetGM().player.GetComponent <PlayerStats>().health = GM.GetGM().player.GetComponent <PlayerStats>().maxHealth; } else { GM.GetGM().player.GetComponent <PlayerStats>().health = GM.GetFloat(coms[2], GM.GetGM().player.GetComponent <PlayerStats>().health); } GM.DisplayText("Command entered.", true); break; case "maxhealth": GM.GetGM().player.GetComponent <PlayerStats>().maxHealth = GM.GetFloat(coms[2], GM.GetGM().player.GetComponent <PlayerStats>().maxHealth); GM.DisplayText("Command entered.", true); break; case "fuel": GM.GetGM().player.GetComponent <PlayerMove>().fuel = GM.GetFloat(coms[2], GM.GetGM().player.GetComponent <PlayerMove>().fuel); GM.DisplayText("Command entered.", true); break; case "maxfuel": GM.GetGM().player.GetComponent <PlayerMove>().maxFuel = GM.GetFloat(coms[2], GM.GetGM().player.GetComponent <PlayerMove>().maxFuel); GM.DisplayText("Command entered.", true); break; case "god": if (coms[2] == "enable") { GM.GetPlayer().GetComponent <PlayerStats>().god = true; } if (coms[2] == "disable") { GM.GetPlayer().GetComponent <PlayerStats>().god = false; } else { GM.DisplayText("Invalid command", true); } break; default: GM.DisplayText("Unknown command", true); break; } break; case "getitem": switch (coms[1]) { case "module": foreach (Module _GM_M in GM.GetGM().modulesList) { if (_GM_M.ID == coms[2] && _GM_M.level == GM.GetFloat(coms[3], 1)) { PlayerModuleManager mm = GM.GetPlayer().GetComponent <PlayerModuleManager>(); if (mm.InsertModule(_GM_M) == false) { GM.DisplayText("Unable to add module", true); } } } break; case "weapon": foreach (Item _GM_I in GM.GetGM().itemsList) { if (_GM_I.name == coms[2]) { GameObject wp = Instantiate((_GM_I.obj), transform.position, Quaternion.identity); wp.GetComponent <WeaponStats>()._GM_ = GameObject.FindGameObjectWithTag("GM").GetComponent <GM>(); wp.GetComponent <WeaponStats>().PickUp(GM.GetPlayer().GetComponent <PlayerPickUp>().weaponsFolder.transform); GM.DisplayText("Picked up: " + _GM_I.name, false); GM.DisplayText("Command entered.", true); } } break; case "deployable": foreach (Item _GM_I in GM.GetGM().itemsList) { if (_GM_I.name == coms[2]) { Item a = _GM_I; a.count = Mathf.RoundToInt(GM.GetFloat(coms[3], GM.GetGM().player.GetComponent <PlayerMove>().maxFuel)); DeployablesManager dm = GM.GetPlayer().GetComponent <DeployablesManager>(); dm.dplybles_count[dm.deployables.IndexOf(a.obj)] += (int)a.count; GM.DisplayText("Picked up: " + a.name + " GRND x (" + a.count + ")", false); GM.DisplayText("Command entered.", true); } } break; case "ammo": PlayerWeaponManager wm = GM.GetPlayer().GetComponent <PlayerWeaponManager>(); wm.ammo_count[wm.ammo_type.IndexOf(coms[2])] += Mathf.RoundToInt(GM.GetFloat(coms[3], 0)); GM.DisplayText("Picked up: " + coms[2] + " x (" + GM.GetFloat(coms[3], 0) + ")", false); break; default: GM.DisplayText("Unknown command", true); break; } break; case "clock": if (coms[1] == "pause") { GM.GetGM().gameObject.GetComponent <Clock>().paused = true; } else if (coms[1] == "resume") { GM.GetGM().gameObject.GetComponent <Clock>().paused = false; } else if (coms[1] == "time") { GM.GetGM().gameObject.GetComponent <Clock>().remainingTime = GM.GetFloat(coms[2], GM.GetGM().gameObject.GetComponent <Clock>().remainingTime); } else { GM.DisplayText("Unknown command", true); } break; case "scores": if (coms[1] == "show") { GM.GetUI().GetComponent <UI_Scores>().Show(); } if (coms[1] == "hide") { GM.GetUI().GetComponent <UI_Scores>().Hide(); } if (coms[1] == "save") { GM.GetGM().data.SaveData(); } if (coms[1] == "clear") { GM.GetGM().data.ResetData(); } if (coms[1] == "pw") { GM.DisplayText("QWERTY", true); } else { GM.DisplayText("Unknown command", true); } break; default: GM.DisplayText("Unknown command", true); break; } } catch { GM.DisplayText("Invalid command.", true); } }
public void PickUp(int index) { //Debug.Log("Picking Up: " + index); if (index >= items.Count) { return; } Item item = items[index]; bool remain = false; switch (item.type) { case "Ammo": PlayerWeaponManager wm = player.GetComponent <PlayerWeaponManager>(); wm.ammo_count[wm.ammo_type.IndexOf(item.name)] += Mathf.RoundToInt(item.count); items.Remove(item); GM.DisplayText3("Picked up: " + item.name + " x (" + item.count + ")", false, 0); break; case "Health": PlayerStats ps = player.GetComponent <PlayerStats>(); ps.health += item.count; items.Remove(item); GM.DisplayText3("Health += " + item.count, false, 0); break; case "Fuel": PlayerMove pm = player.GetComponent <PlayerMove>(); float leftover = pm.AddFuel(item.count); if (leftover != 0) { if (leftover == item.count) { GM.DisplayText3("Maximum fuel capacity reached", false, 0); } else { item.count = leftover; remain = true; GM.DisplayText3("Fuel += " + (item.count - leftover) + "mL", false, 0); } } else { GM.DisplayText3("Fuel += " + item.count + "mL", false, 0); } items.Remove(item); break; case "Module": PlayerModuleManager mm = player.GetComponent <PlayerModuleManager>(); if (mm.InsertModule(item.module) == false) { remain = true; } //GM.DisplayText3("Module Added: " + item.module.ID + " [LV. " + item.module.level + "]", false, 0); //GM.DisplayText("Module Added: " + item.module.ID + " [LV. " + item.module.level + "]", false); items.Remove(item); break; case "Weapon": GameObject wp = Instantiate((item.obj), transform.position, Quaternion.identity); wp.GetComponent <WeaponStats>()._GM_ = GameObject.FindGameObjectWithTag("GM").GetComponent <GM>(); wp.GetComponent <WeaponStats>().PickUp(player.GetComponent <PlayerPickUp>().weaponsFolder.transform); GM.DisplayText("Picked up: " + item.name, false); GM.DisplayText3("Picked up: " + item.name, false, 0); items.Remove(item); break; case "Deployable": DeployablesManager dm = player.GetComponent <DeployablesManager>(); dm.dplybles_count[dm.deployables.IndexOf(item.obj)] += (int)item.count; GM.DisplayText3("Picked up: " + item.name + " GRND x (" + item.count + ")", false, 0); GM.DisplayText("Picked up: " + item.name + " GRND x (" + item.count + ")", false); items.Remove(item); break; } if (remain) { items.Add(item); } RefreshSlots(); }
private void Awake() { Instance = this; }
// Start is called before the first frame update void Start() { _GM_ = GameObject.FindGameObjectWithTag("GM").GetComponent <GM>(); player = _GM_.player; WM = player.GetComponent <PlayerWeaponManager>(); }