public override void FireWeapon(PlayerWeaponHandler weaponHandler) { weaponHandler.RaycastFire(damage, range, force); weaponHandler.Ammo -= 1; cooldown = baseCooldown; }
public override void FireWeapon(PlayerWeaponHandler weaponHandler) { weaponHandler.RaycastFire(damage, range, force); weaponHandler.Ammo -= 1; cooldown = baseCooldown; }