private void CheckBrokeThrow(PlayerWeaponController controller, IWeaponCmd cmd)
 {
     if (controller.RelatedThrowActionInfo.IsReady && cmd.FilteredInput.IsInputBlocked(EPlayerInput.IsThrowing))
     {
         //收回手雷
         controller.ForceUnArmHeldWeapon();
         if (controller.RelatedThrowActionInfo.IsPull)
         {
             //若已拉栓,销毁ThrowingEntity
             _throwingFactory.DestroyThrowing(controller.RelatedThrowActionInfo.ThrowingEntityKey);
         }
         //拉栓未投掷,打断投掷动作
         controller.RelatedStateInterface.ForceFinishGrenadeThrow();
         controller.RelatedThrowActionInfo.ClearState();
     }
 }