private IEnumerator startFallAnim() { yield return(new WaitForEndOfFrame()); PlayerWalkAnimation.clip = PlayerWalkAnimation.GetClip("PlayerStartFallAnimation"); PlayerWalkAnimation.Play(); StartCoroutine(startBackgroundAnimation()); }
private IEnumerator startPlayerWalkAnimation() { soundManager.PlaySFX(PlayerMoveSFX); PlayerWalkAnimation.clip = PlayerWalkAnimation.GetClip("PlayerWalkAnimation"); PlayerWalkAnimation.Play(); yield return(new WaitForSeconds(2f)); SceneManager.LoadScene(1); }