void Awake() { audioSource = GetComponent <AudioSource>(); mirrorManager = GameObject.Find("MirrorManager").GetComponent <MirrorManager>(); player = GameObject.Find("Player"); playerVision = GameObject.Find("Player").GetComponent <PlayerVision>(); sr = GetComponent <SpriteRenderer>(); }
private void Start() { _player = GetComponent <Player>(); _playerVision = GetComponent <PlayerVision>(); _playerVision.MakeVision(); _poolToReset = new List <Tile>(); _movePointsQuery = new List <Vector2>(); }
void Awake() { collisionMonitor = GameObject.Find("CollisionMonitor").GetComponent <CollisionMonitor>(); enemyManager = transform.parent.gameObject.GetComponent <EnemyManager>(); gameClock = GameObject.Find("Game Clock").GetComponent <GameClock>(); pathfinding = GameObject.Find("Pathfinder").GetComponent <Pathfinding>(); playerMovement = GameObject.Find("Player").GetComponent <PlayerMovement>(); playerVision = GameObject.Find("Player").GetComponent <PlayerVision>(); fogTilemap = GameObject.Find("Fog").GetComponent <Tilemap>(); }
void Awake() { onPlayerCaught = new UnityEvent(); onPlayerCaught.AddListener(PlayerCaught); onPlayerWin = new UnityEvent(); onPlayerWin.AddListener(PlayerWin); gameMenu = GameObject.Find("Canvas").GetComponent <GameMenu>(); gameOverText = GameObject.Find("GameOverText").GetComponent <Text>(); mirrorManager = GameObject.Find("MirrorManager").GetComponent <MirrorManager>(); playerVision = GameObject.Find("Player").GetComponent <PlayerVision>(); progressText = GameObject.Find("ProgressText").GetComponent <Text>(); stopwatch = new Stopwatch(); stopwatch.Start(); deathAudio = GetComponent <AudioSource>(); secretDoors = new Vector3Int[] { new Vector3Int(-14, 11, 0), new Vector3Int(-14, 12, 0), new Vector3Int(13, 11, 0), new Vector3Int(13, 12, 0) }; }
public void Awake() { arraySize = (radius) * 2 + 1; //Left(r) + Right(r) + Player(1) lightValues = new int[arraySize, arraySize]; S = this; }
void Start() { vision = this; }