// Start is called before the first frame update void Start() { mySlider = gameObject.GetComponent <Slider>(); InvokeRepeating("AddToBar", 0, .01f); myVariableController = playerController.GetComponent <PlayerVariableController>(); //Debug.Log(myVariableController.myTeam[playerNumber].enduranceStat); IncrementAmount = myVariableController.myTeam[playerNumber].enduranceStat / 10000; }
// Start is called before the first frame update void Start() { myVariableController = myPlayerStatsObject.GetComponent <PlayerVariableController>(); mySlider = gameObject.GetComponent <Slider>(); }
// Start is called before the first frame update void Start() { currentPlayerNumber = -1; myStats = gameObject.GetComponent <PlayerVariableController>(); }