// Start is called before the first frame update
 void Start()
 {
     mySlider = gameObject.GetComponent <Slider>();
     InvokeRepeating("AddToBar", 0, .01f);
     myVariableController = playerController.GetComponent <PlayerVariableController>();
     //Debug.Log(myVariableController.myTeam[playerNumber].enduranceStat);
     IncrementAmount = myVariableController.myTeam[playerNumber].enduranceStat / 10000;
 }
 // Start is called before the first frame update
 void Start()
 {
     myVariableController = myPlayerStatsObject.GetComponent <PlayerVariableController>();
     mySlider             = gameObject.GetComponent <Slider>();
 }
Exemple #3
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 // Start is called before the first frame update
 void Start()
 {
     currentPlayerNumber = -1;
     myStats             = gameObject.GetComponent <PlayerVariableController>();
 }