void FindUnlockedCars() { string data = ""; if (System.IO.File.Exists(Application.persistentDataPath + UnlocksPath) && !OverriteSaveOnLoad) { //Debug.Log("File exists"); data = ReadData(UnlocksPath); playerUnlocks = (PlayerUnlocks)JsonUtility.FromJson(data, typeof(PlayerUnlocks)); } else { Debug.Log("Unlocks File does not exists or overrite is active"); playerUnlocks = new PlayerUnlocks(); playerUnlocks.Coins = 10000; playerUnlocks.Distance.Add(0); playerUnlocks.Distance.Add(0); playerUnlocks.Distance.Add(0); playerUnlocks.Cars.Add(true); for (int i = 0; i < 6; i++) { playerUnlocks.Cars.Add(false); } SaveData(UnlocksPath, JsonUtility.ToJson(playerUnlocks)); } }
public void LoadNewGamePlus(Save s, int slotNum) { this.unlocks = s.unlocks; GlobalController.pc.maxHP = s.maxHP; GlobalController.pc.maxEnergy = s.maxEnergy; GlobalController.pc.baseDamage = s.basePlayerDamage; }
void Start() { unlocks = GlobalController.save.unlocks; rb2d = GetComponent<Rigidbody2D>(); anim = GetComponent<Animator>(); options = GlobalController.save.options; this.facingRight = false; cyanMaterial = Resources.Load<Material>("Shaders/CyanFlash"); spr = GetComponent<SpriteRenderer>(); defaultMaterial = GetComponent<SpriteRenderer>().material; gunEyes = transform.Find("GunEyes").transform; gun = GetComponentInChildren<Gun>(); interaction = GetComponentInChildren<InteractAppendage>(); lastSafeOffset = this.transform.position; speedLimiter = GetComponent<SpeedLimiter>(); spriteRenderers = new List<SpriteRenderer>(GetComponentsInChildren<SpriteRenderer>(includeInactive:true)); combatActives = GetComponentsInChildren<ActiveInCombat>(includeInactive:true); diamondShine = Resources.Load("Effects/DiamondShine") as GameObject; airAttackTracker = GetComponent<AirAttackTracker>(); RefreshAirMovement(); deathEvent = Resources.Load("ScriptableObjects/Events/Player Death") as GameEvent; groundCheck = GetComponent<PlayerGroundCheck>(); groundData = groundCheck.groundData; LoadFromSaveData(GlobalController.save); EnableTriggers(); }
public SerializableUnlocks(PlayerUnlocks p) { this.unlockedAbilities = p.unlockedAbilities; maxHP = p.maxHP; maxEnergy = p.maxEnergy; baseDamage = p.baseDamage; }
public void LoadFromSaveData(Save s) { this.unlocks = s.unlocks; this.maxEnergy = s.maxEnergy; this.maxHP = s.maxHP; this.currentEnergy = s.currentEnergy; this.currentHP = s.currentHP; UpdateUI(); }
void Start() { onPlayer = gameObject.GetComponentInParent <GlobalController>() != null; if (!onPlayer) { return; } playerUnlocks = GlobalController.save.unlocks; }
void LoadFromSaveData(Save s) { this.unlocks = s.unlocks; this.maxEnergy = s.maxEnergy; this.maxHP = s.maxHP; this.currentEnergy = s.currentEnergy; this.currentHP = s.currentHP; this.baseDamage = s.basePlayerDamage; this.options = s.options; UpdateUI(); }
void Start() { onPlayer = gameObject.GetComponentInParent <SaveWrapper>() != null; if (!onPlayer) { return; } playerUnlocks = gameObject.GetComponentInParent <SaveWrapper>() .save .unlocks; }
void Awake() { if (Instance) { Destroy(gameObject); return; } Instance = this; playerUnlocks = new PlayerUnlocks(); DontDestroyOnLoad(gameObject); }
private void BuyRandomItem() { if (!gameObject.activeSelf) { return; } if (Coins.Amount < goldRequirement) { //TODO What to do? Debug.Log("Not Enough Money."); } else { var lockSlots = _shopPages[_pageItem.CurrentIndex].GetLockedSlots(); var itemSlot = _shopPages[_pageItem.CurrentIndex].GetRandomItemSlot(); var roulettetin = StartCoroutine(RandomSlotHighlight(lockSlots)); if (!itemSlot) { return; } RefreshSelectedSlot(); PlayerPreview.UnlockedNewItem(() => { StopCoroutine(roulettetin); foreach (var lockSlot in lockSlots) { lockSlot.Roulette(false); } itemSlot.Unlocked(); itemSlot.Selected(true); PlayerUnlocks.Unlock(itemSlot.Data); Coins.Take(goldRequirement); goldRequirement += incrementalRequirement; itemSlot.Data.action.Execute(PlayerPreview.Player); controlButtons.SetRequiredGold(goldRequirement); RefreshSelectedSlot(); }); } }
public List <StoreSlot> GetLockedSlots() { var lockedSlots = new List <StoreSlot>(); foreach (var slot in _storeSlots) { if (!slot.Active || PlayerUnlocks.Has(slot.Data)) { continue; } lockedSlots.Add(slot); } return(lockedSlots); }
void Start() { unlocks = GetComponentInParent <PlayerUnlocks>(); rb2d = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); this.facingRight = false; currentHP = 5; //unlocks.maxHP; currentEnergy = 50; //unlocks.maxEnergy; maxEnergy = 50; cyanMaterial = Resources.Load <Material>("Shaders/CyanFlash"); spr = GetComponent <SpriteRenderer>(); defaultMaterial = GetComponent <SpriteRenderer>().material; gunEyes = transform.Find("GunEyes").transform; gun = GetComponentInChildren <Gun>(); interaction = GetComponentInChildren <InteractAppendage>(); wings = transform.Find("Wings").GetComponent <PlayerWings>(); anim.SetBool("CanSupercruise", unlocks.HasAbility(Ability.Supercruise)); Flip(); ResetAirJumps(); }
void Start() { unlocks = GetComponentInParent <PlayerUnlocks>(); rb2d = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); this.facingRight = false; currentHP = unlocks.maxHP; currentEnergy = unlocks.maxEnergy; maxEnergy = 5; cyanMaterial = Resources.Load <Material>("Shaders/CyanFlash"); spr = GetComponent <SpriteRenderer>(); defaultMaterial = GetComponent <SpriteRenderer>().material; gunEyes = transform.Find("GunEyes").transform; gun = GetComponentInChildren <Gun>(); interaction = GetComponentInChildren <InteractAppendage>(); Flip(); ResetAirJumps(); lastSafeOffset = this.transform.position; speedLimiter = GetComponent <SpeedLimiter>(); }
public void InitializeItems(Store.StoreSlot[] slots, bool progressLock, ContentsLoader loader) { _contentsLoader = loader; _progressLock = progressLock; HideButtons(); for (int i = 0; i < maxSlot && i < slots.Length; i++) { if (!slots[i]) { continue; } _storeSlots[i].Show(slots[i]); if (PlayerUnlocks.Has(_storeSlots[i].Data)) { _storeSlots[i].Unlocked(); } } }
void Awake() { this.unlocks = GetComponent <PlayerUnlocks>(); persistentObjects = new Dictionary <string, SerializedPersistentObject>(); }