Exemple #1
0
    private void Awake()
    {
        _playerShooting = GetComponent <PlayerShooting>();
        _playerUniverse = GetComponent <PlayerUniverse>();
        _anim           = GetComponent <NetworkAnimator>();

        GetComponent <Player>().playerName  = "Bot";
        GetComponent <Player>().playerColor = Color.white;
    }
Exemple #2
0
 private void Start()
 {
     if (!isLocalPlayer)
     {
         // Register this remote for local player universe changes, so he can update his layers accordingly
         this.AddObserver(OnLocalPlayerUniverseChanged, Constants.Notification.OnLocalPlayerUniverseChanged);
     }
     else
     {
         localPlayerUniverse = this;
     }
     // Initialize universe state for all player (syncVar hooks are not called on variable initialization)
     UpdatePlayerUniverse();
 }