public static PlayerUIMangaer GetInstance() // 싱글턴 { if (instance == null) { instance = FindObjectOfType <PlayerUIMangaer>(); if (instance == null) { GameObject container = new GameObject("PlayerUIMangaer"); instance = container.AddComponent <PlayerUIMangaer>(); } } return(instance); }
public void SkillCountDown() { skillCount--; PlayerUIMangaer.GetInstance().skillUI[skillCount].SetActive(false); }
//skill ui증가 public void SkillCountUp() { PlayerUIMangaer.GetInstance().skillUI[skillCount].SetActive(true); skillCount++; }