// Start is called before the first frame update void Start() { playerAttackAnimator = GetComponent <PlayerAttackAnimator>(); playerAttackSFX = GetComponent <AudioSource>(); playerTurner = GetComponent <PlayerTurner>(); finalTrackSlotManager = Track.finalTrack.GetComponent <TrackSlotManager>(); topSlot = finalTrackSlotManager.slots[0].GetComponent <TrackSlot>(); rightSlot = finalTrackSlotManager.slots[1].GetComponent <TrackSlot>(); bottomSlot = finalTrackSlotManager.slots[2].GetComponent <TrackSlot>(); leftSlot = finalTrackSlotManager.slots[3].GetComponent <TrackSlot>(); }
private void Start() { playerEnemyCounter = GetComponent <PlayerEnemyAttack>(); playerTurner = GetComponent <PlayerTurner>(); }