public void ExitPlayerState() { PlayerManager player = EventManager.Instance.GetPlayer().GetComponent <PlayerManager>(); PlayerTransitionState statePlayer = (PlayerTransitionState)player.GetCurrentState(); statePlayer.ReturnBackToPrevState(); }
public void EndDialogue() { dialogueIsStart = false; isTypingSentence = false; sentences.Clear(); textZone.text = ""; dialoguePanel.SetActive(false); PlayerTransitionState statePlayer = (PlayerTransitionState)player.GetCurrentState(); statePlayer.ReturnBackToPrevState(); }