public async void Show(Tile _tile) { tile = _tile; town = await townRest.GetTown(_tile.town_id, playerInfo.GetAccesToken()); townName.text = town.name + "\n" + town.username; UI.SetActive(true); }
private async void GetTown() { List <Map> maps = await mapRest.GetAllTowns(); foreach (Map map in maps) { town = await townRest.GetTown(map.id, player.AuthenticationToken); if (town.username == player.Username) { playerInfo.UpdateTown(town); EventManager.BuildingImageUpdate(); EventManager.ResourceUpdate(); break; } } }
public void UpdateTown(PlayerTown town) { currrentTown = town; }